Hiya!
Yeah, but in earlier editions most campaigns were simply
not about "epic" quests to save the world". In earlier editions, campaigns were generally assumed to last years and years, with characters rarely reaching levels higher than 12 to 15.
Also, in earlier editions, HP's were one of those things you didn't want to loose...so, IME, players were a
lot more likely to actually stop and
think about what battles to fight and how to do it. Just popping up a spell or two and leaping into every encounter as a battle was almost guaranteed to result in eventual mass suicide.
Different game design goals, really. Earlier editions were more about exploration and character/campaign development as a group thing than todays. Todays editions (basically, 3e+) are, IMHO, more about "heroic, me, me, me!" style adventuring where everyone at the table is asumed to be a special snowflake, destined to "save the world in an epic adventure". Just look at what they are putting out; adventures that are designed to be "campaigns" where the PC's start at level 1, go to 15 to 20, 'save the world' and end. Put your character away, remember fondly about the 'campaign', roll up a new guy and do it again...with your former PC's and 'campaign' having nothing to do with your "new campaign and PC's". *shrig* Nothing wrong with that style of "quick-rise epic'ness, save-the-world-every-6-months" play...but its not how earlier editions were assumed to be played.
As I said...different design goals. For me and my group, a character who just took 89hp's of damage from his 92hp total can get to the inn, order dinner and a pitcher of mead, hit the sack, and wake up fresh as a daisy. "Save-the-world, special-snowflake" is the assumed default...hence, "POOF! You're healed!". As Mr.Horse would say...
"Hmmm....uh-huh...errrr....mmmmm.... No sir. I don't like it."
^_^
Paul L. Ming