What are all the sources containing options for making Sneak Attack affect Undead?

tylermalan

First Post
I'm getting ready to run Expedition to Castle Ravenloft, which is Undead-heavy, and one of my players is pretty set on playing a Rogue. Can anyone give me any sources they know of that make Rogues a little better in an Undead-themed campaign? Or, alternatively, just tell me what the feats/abilities are if you have the time and know them (I don't have any splat books, so if the source is one of them, I won't have it)?

Or, anyone have any other ideas about how to help out Rogues surrounded by Undead? Thanks for the help!
 

log in or register to remove this ad


The Skullclan Hunter PrC's (from the Miniatures Handbook) second level ability lets all sneak attack damage effect undead.

I thought there was a feat in one of the newer books that let you apply half of your SA damage to undead but I can't remember where that was.
 


atomn said:
The Skullclan Hunter PrC's (from the Miniatures Handbook) second level ability lets all sneak attack damage effect undead.

I thought there was a feat in one of the newer books that let you apply half of your SA damage to undead but I can't remember where that was.

I'm pretty sure that either in the Player's Appendix of EtCR or in Libris Mortis there's an alternate class feature that allows the Rogue to apply HALF of her sneak attack damage to undead...
 

No need for cheesy undead sneak attacking.


Tell him to pile those skill points into Use magic device and stock up on wands and scrolls (of undead deterring spell like searing light and mass cure spells or just plain old evocation favorites like fireball and magic missile). That will leave him plenty effective vs. undead and the cure spells will make him a team favorite too.
 

monboesen said:
No need for cheesy undead sneak attacking.


Tell him to pile those skill points into Use magic device and stock up on wands and scrolls (of undead deterring spell like searing light and mass cure spells or just plain old evocation favorites like fireball and magic missile). That will leave him plenty effective vs. undead and the cure spells will make him a team favorite too.

Uh, what?

He might as well just play a cleric with the Magic domain then, and be far more effective. Also, he won't have to allocate half of his gold to items duplicating abilities that the party's magic users already have.

In terms of other options, though, there's a swift action Cleric spell(Grave Strike) that allows sneak attacks on undead. A multi-classed Rogue/Cleric can deliver some serious hurt -- Searing Light + Sneak Attack sounds nasty!
 
Last edited:

Kunimatyu said:
Uh, what?

He might as well just play a cleric with the Magic domain then, and be far more effective. Also, he won't have to allocate half of his gold to items duplicating abilities that the party's magic users already have.

In terms of other options, though, there's a swift action Cleric spell(Grave Strike) that allows sneak attacks on undead. A multi-classed Rogue/Cleric can deliver some serious hurt -- Searing Light + Sneak Attack sounds nasty!

You know, I was going to say that, but I'm not sure why I didn't. Needless-to-say, I was thinking the same thing. It seems like a waste unless you're playing the Rogue simply for flavor reasons.
 
Last edited:

tylermalan said:
I'm getting ready to run Expedition to Castle Ravenloft, which is Undead-heavy, and one of my players is pretty set on playing a Rogue. Can anyone give me any sources they know of that make Rogues a little better in an Undead-themed campaign? Or, alternatively, just tell me what the feats/abilities are if you have the time and know them (I don't have any splat books, so if the source is one of them, I won't have it)?

Or, anyone have any other ideas about how to help out Rogues surrounded by Undead? Thanks for the help!

Errr, isn't this option right in the EtCR book itself???

Rogue 3: "Penetrating Strike" - exchange trapsense for the ability to do half you sneak attack damage against undead
 

RigaMortus2 said:
Errr, isn't this option right in the EtCR book itself???

Rogue 3: "Penetrating Strike" - exchange trapsense for the ability to do half you sneak attack damage against undead

Yeah, I knew it was in either that or Libris Mortis. Still, you think its worth it for no trap sense?
 

Remove ads

Top