Darrin Drader
Explorer
Until now I've steered clear of "magic light" rules and settings, but this one looks like it might be exactly what I've been waiting for. I plan to pick it up and take a look, maybe adopt it down the road for my games.
mhacdebhandia said:In short, it doesn't. Like Arcana Evolved it abandons the core classes entirely.Li Shenron said:What I really want to see is how IH changes the CORE PHB classes in order to compensate for the lack of magic in the campaign.
glass said:There are supposedly 'conversion guildelines' in the Mastering Iron Heroes book, aren't there? Since the monsters are supposed to work without conversion, what is there to convert except PHB classes and races?
The way I understand it, there are many additional options for combat (though quite a few of them may be "hidden away" in the feat descriptions). Sure, that'll take some more time. However, since people won't have tons of spells and magic items to play with, that "frees up" a lot of combat time as well (since it's often these that take a long time), so IH combats should take about as long as D&D combats, or possibly less.Turanil said:-- About Iron Heroes: I am afraid that the new rules will make the combat system heavier than it already is, and thus combat will last even longer than in regular D&D. Any clue about that?
You could well be right, although I would expect the conversion guidelines to be at least as much about converting Iron Heroes to other styles of play as about converting D&D classes and such to the Iron Heroes system.glass said:There are supposedly 'conversion guildelines' in the Mastering Iron Heroes book, aren't there? Since the monsters are supposed to work without conversion, what is there to convert except PHB classes and races?
Personally I'm planning on benchmarking this sucker against Heart of Nightfang Spire.
Ashanderai said:... while IH classes can only multiclass with IH classes and cannot use magic at all. I would even go so far as to say that IH characters cannot benefit from buff magic. Also, I would make most NPCs unable to use magic as well ...
Akrasia said:But there is magic in IH -- just a different kind than in D&D. There's even a magic class (arcanist?).
From what I've read, the magic system in IH sounds quite similar to WFRP. Since I love WFRP's take on magic, I am somewhat curious about this aspect of IH.