ThirdWizard
First Post
Dragonblade said:So, I can rest easy giving out Rings of Protection knowing that the standard PHB fighter can benefit while the IH hero cannot and doesn't become unbalanced. But if IH abilities all grant unnamed bonuses and such, then I consider that poor game design because it could have been avoided.
Iron Heros PCs are built from the ground up more powerful than a standard D&D PC, though. They arn't just PCs with pluses that mimic magical items; they get neat abilities that would be overpowered in a normal game. This is offeset by the fact that they don't get magical items.
Take feat trees for instance. You can take feats in the Finesse line that give progressive Sneak Attack (remember IH PCs gain feats much more often than D&D PCs), or things in the Power line that inflict status effects on enemies in addition to damage dealt. They gain BAB (and iterative progression) faster than D&D classes. And, other such things. An IH PC is a different breed than a D&D PC, its even more of an alternate system than Arcana Unearthed/Evolved was from D&D.
EDIT: This doesn't mean an IH PC can't play in a normal D&D environment with a few tweaks (mainly no magical item treasure). It just means that to keep on the same power level as a D&D PC, they can't have magical items. The main reason behind IH being made, as far as I know, was to make PCs that don't need magical items, so that's kind of the point.

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