Akrasia
Procrastinator
Turanil said:...
-- About Iron Heroes: I am afraid that the new rules will make the combat system heavier than it already is, and thus combat will last even longer than in regular D&D. Any clue about that?
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Yeah, this is an important factor for me. The last thing I want is a system with a slower, more ‘tactical’ combat system than 3e. I mean, I don’t mind tactical options per se (e.g. I think WFRP gets the right level), but I don’t like it when the game turns into a session of Advanced Squad Leader. (I know other people like those kinds of RPG, but that’s not my style. If IH turns out to be that kind of game, I'll be happy for them, but I'll take a pass myself.)
EricNoah said:I'm curious about the management of combat from the DM's perspective -- is there a "tokenless" method for DMs?
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This would be key IMO. If tokens add yet another complicating factor to the DM’s job, I will definitely pass. OTOH if adds more options for players without burdening the DM, then it should be okay.
BlackMoria said:...
The Iron Heroes bestiary has a novel system for doing NPCs, making it possible to make any sort of NPC from 1st to 20th level in under 5 minutes per NPC. Seriously....under 5 minutes.
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Well, this certainly would be a very good thing!
BlackMoria said:...
Due to NDA concerns, I can't get into the any detail on the magic system. That said, it has been mentioned that magic is inherently dangerous in IH. Dangerous to the caster as well. With consequences for spell failure or miscasting depend on school of magic. If you like playing a character who takes chances and enjoys the notion of being 'hero or zero', then you will like the arcanist.
The magic system sounds rather similar to that in WFRP. Is this the case?
zen_hydra said:... The descriptions that I have read about it kicks my imagination into overdrive thinking about how it might better model the combat in the Conan or Berserk books than standard D&D does. ...
I asked this in the nearly identical thread over on the ‘d20/OGL board’, and I am still wondering – how does IH stack up against Conan? It seems Conan already accomplishes many of the things that IH promises – viz. deadly combat, nondependence on magic items, dangerous magic, etc.