There are a whole bundle of skills that a Dungeon Master can learn from reading the books, talking to fellow DMs, and watching streamed games. And then there are "soft" skills that DMs tend to pick up as a result of either trial-and-error, mentorship by a more experienced DM, or just raw talent.
What are the important "soft" DMing skills that the DMG is silent on?
I ask because a friend and I are collaborating on an adventure to help new DMs learn how to be a Dungeon Master. I've jotted down these twelve...
- Improvise NPCs & Dialogue
- When to Roll Dice… and When Not To
- Learn Your Players
- Present Scenarios with Multiple Paths to Victory
- Encourage Outside the Box Thinking
- Know When to End a Scene
- Handle the Start of Initiative
- Running Combat, Monster Tactics, and Keeping Track
- Group/Table Management
- Flow Between Players & DM: Action-Reaction
- Adapt the Rules to Cover Situations Outside the Rules
- Pacing