Half-Elf warlock. Not unusual.
Half-Elf Warlock/Paladin. Neat.
Star Pact uses Con and Charisma and a Radiant Energy At Will.
Paladin has ranged Charisma attacks, a Radiant Energy Vulnerability attack, Divine Challenge that the Warlock can use for damage once and -2 attack debuff.
Here's a
build
edit: thanks for the tag help, Mort O
[sblock]I've never wanted to play a paladin before - not much of the
Champion type. Not to type cast myself, but I've most often played
either reluctant or anti-heroes.
But as I was reading 4th, saw a few stats that went together and read
the background for the Raven Queen.... I felt called to be a Champion
'The Enforcer of Fate'
Only his closest (and few) friends know his real name, or much of his
past. (Er... I'm still working on it.) Most know of him as 'the Enforcer', a
dark shrouded but welcome individual in these troubled times.
He calls himself the 'Enforcer of Fate' in a voice that makes one wonder
if he is truly at peace with his own destiny. He usually has kind words
for those who have difficulty in accepting what the Raven Queen takes
from them - the passing of their loved ones. But his other gifts from the
Spinner of Fate are often needed - to send on to the Raven Queen that
what refuses to go.
He marks those who rightly belong to the Raven Queen (with Paladin's
Divine Challenge and Warlock Curse) and strikes them from the shadows
as a righteous harbinger of death. 'I have seen your fate in the stars,
your time in this realm is OVER.'
Combat Shtick: Divine Challenge, Warlock Curse, ranged attacks of
Radiant Energy followed by Shadow Walk and Stealth. Hope to strike
from hidden with Combat Advantage as often as possible, make another
curse, then restealth.
Even if the stealth roll is beaten by perception, concealment from
Shadow Walk is -2 to ranged attacks.
Social Shtick: The Enforcer is given great respect from direness of his
role - as a servant of the Raven Queen. His force of personality
matches this. He needn't move in the shadows when he isn't in combat.
He has been known to be able to stare down an opponent or strike fear
amongst those who don't take his task seriously. But if the Raven Queen
is given her due and the dead that are hers are sent along their way,
such force is unnecessary.
So, here's my take on the Enforcer of Fate, up to level 5:
Half Elf, Star Pact Warlock/Paladin of the Raven Queen
Str: 13
Con: 15 +2 HE + 1 lvl4 = 18
Dex: 13 +1 lvl4 = 14
Int: 10
Wis: 8 heh.
Cha: 16 +2 HE = 18
pump con and cha after that.
Skills:
Bluff, Diplomacy, Insight, Intimidate, Religion (soldier of fate), Stealth (training)
Feats:
lvl1 - Soldier of Fate
lvl2 - Stealth Training
lvl4 - Improved Fate of the Void
Feats to come:
lvl6: Novice Power for Sign of Vulnerability for Avernian Eruption
lvl8: 1 of Astral Fire, Action Surge, maybe Shield prof, maybe Stealth focus
Eventually I should pick up Ritual Casting so I can credibly perform Funeral Rites to consecrate the dead and ensure that they rest peacefully.
Powers:
At Will : Eldritch Blast, Dire Radiance
HE Enc: either Hit and Run to avoid melee opportunity attacks or Enfeebling Attack
Lvl1 Enc: Witchfire (Fey pact, but Int is 0. Still is Fire Damage and -2 to
their attacks.)
Lvl1 Daily: Dread Star (Radiant damage, will debuff)
Lvl2 Utility: either Ethereal Stride (teleport=avoid OA and Otherwind
Stride combo) or Shadow Veil for Stealth help
Lvl3 Enc: Otherwind Stride (could pick Firey Bolt for fire, but the
combo...)
Lvl5 Daily: Avernian Eruption (to be swapped for Sigil of Vulnerability at
6)
Items:
Sylvan Leather Armor (bonus to stealth)
Rod of Corruption
etc.
But no, haven't played it yet to see if all this really works. >(
If it doesn't.... have a Fey Pact/Ranger to try - the Trickster in the
Woods. heh. That's more my old style.[/sblock]