Half-Elf Warlord/Wizard - very versatile (allies +3 init, dilettante: eyebite for falling back from the front lines, pick up some Wiz AoE)
Minotaur Warlord/Ranger - lead from the front (charge-based racial power, +1 weapon size category, HQ feature for extra damage)
Dragonborn Warlord/Ranger - same as minotaur but standard race, STR is the focus for both Warlord and Ranger, brings his own AoE to the fight
[sblock=Dragonborn Warlord/Ranger]
Dragonborn M Warlord/Ranger 1
HP 24(12) HS: 8 SV: 7
STR 18
CON 12
DEX 12
INT 16
WIS 8
CHA 12
AC/F/R/W: 17/15/13/12
Init: +3
Speed: 6
Alignment: U
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Racial Features: Dragonborn Fury (+1 hit when bloodied); Draconic Heritage (+1 SV)
Class Features: Combat Leader (party init +2); Tactical Presence (ally uses AP to attack, ally gains +1 hit), Hunter's Quary (designate nearest target as quarry as minor action, 1/rnd +1d6 damage to successful hit on quarry)
Feats: Warrior of the Wild (multiclass ranger feat)
Languages: Common, Draconic
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Skills:
Acrobatics +0
Arcana +8
Athletics +8
Bluff +1
Diplomacy +1
Dungeoneering -1
Endurance +5
Heal +4
History +10
Insight -1
Intimidate +8
Nature -1
Perception -1
Religion +3
Stealth +0
Streetwise +1
Thievery +0
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wpn: Longsword (used 1H)
hit: +7 vs AC
dmg: 1d8+4
crit: 20
other: versatile
wpn: Longsword (used 2H)
hit: +7 vs AC
dmg: 1d8+5
crit: 20
other: versatile
Armor: Hide Armor (armor 3, ACP -1)
Shield: Light Shield (armor +1)
Adventurer's Kit
Climber's Kit (+2 climb)
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Powers:
E - Dragon Breath - m
Ex2 - Inspiring Word - m
A - Commander's Strike - S
A - Wolf Pack Tactics - S
E - Warlord's Favor - S
D - Lead the Attack - S
E - Second Wind - S
[/sblock]