Good entities have their own agendas and don't forget, they don't think like mortals do.
A pact with death and a Saad Lord is about as spooky and dangerous as you can get.
I think that is a pretty good answer.
Good entities have their own agendas and don't forget, they don't think like mortals do.
A pact with death and a Saad Lord is about as spooky and dangerous as you can get.
I've put together a Shi'ar (genie pact) mainly because I like the concept of the Shi'ar and felt that, rather than just another wizard, a warlock pact was the way to go.
I like the idea of variant patrons. For instance, warlocks sworn to Old Testament angels --who are scary as all get-out. The traditional way to swear an angel-pact, BTW, is to attempt to wrestle an angel to the ground. If you win, the angel dislocates your hip and tells you a secret. The secret is the angel's name. The angel's name is it's bond. Presto, you are now a warlock! (and you get to append -el to your name, and forevermore walk with a limp).
My Notes said:NEW WARLOCK PATRON: THE INFORMATIONAL ENTITY
Your patron is a being of pure information. Rather than being confined to a body, many such entities are formless, and some are able to take over certain types of clockwork constructs. Others are powerful psionic entities such as illithid elder brains or the vestiges of once-mighty powers of knowledge that were destroyed. The motivations of such an entity are as varied as the entities themselves, some of which are almost completely undetectable to other creatures and have almost no interaction with the non-informational world, but rarely bode well for civilized folk. Beings of this sort include the aforementioned elder brains, Master Control, Adam, the vestige of Maanzecorian, powerful aboleth circles, etc.