Darkthorne
First Post
Just curious to what aspects of 4E people like or changes made that they like. Me I like the folowing:
Streamlined base mechanics: Attack vs ac, stat mod vs defense. (I don't need rules to add "color" to my actions, there's flavor text as a guideline, which I can edit as I see fit).
Less "exceptions" to base mechanics (crit on everything fo example). Beginners can learn system MUCH faster.
Less wasted actions (spells, special abitlities have some effect always)
Turning undead: This is great! Even if you don't "turn" them there is still damage. Hit dice is no longer a determining factor.
Sleep spell affects everyone in one way or another.
Streamlined skills. Always hated trying to sneak up on someone (had to make 2 die rolls, more die rolls just increase the chance of failure not success). Also with so many skills choices, beginners (and others) would have issues with character build = character concept too much gets lost in translation (3.X you had to have the skills)
Level drain: Gone! I hated having playing my character to get to a certain cool level only to go against some undead and lose multiple levels in one battle. Seriously where's the fun in that?
Point Build: Everyone is on the same playing field, no gods, no decrepid and infirm.
Fixed HP: Yippee! <happy dance, happy dance> I've rolled more 1's & 2's for high hd classes than I can to imagine. I've never seen a hero with so few HP that a fall off of a horse could kill them
1 for 1 Movement: This is minor, but never cared for the 1-2-1-2. When outdoors use the hex map everything is 1-1 but once on square the 1-2-1-2 kicks in which should be more like 1-1-2 to be distance accurate. Then add in when you do a free 5ft step only do you only go halfway the second time?
This is primarily for posting what people like about 4E even if it is only one thing. Not really interested in hearing if you believe it's broken or it's the worse thing ever just want to know what do you like about it.
Thanks
Streamlined base mechanics: Attack vs ac, stat mod vs defense. (I don't need rules to add "color" to my actions, there's flavor text as a guideline, which I can edit as I see fit).
Less "exceptions" to base mechanics (crit on everything fo example). Beginners can learn system MUCH faster.
Less wasted actions (spells, special abitlities have some effect always)
Turning undead: This is great! Even if you don't "turn" them there is still damage. Hit dice is no longer a determining factor.
Sleep spell affects everyone in one way or another.
Streamlined skills. Always hated trying to sneak up on someone (had to make 2 die rolls, more die rolls just increase the chance of failure not success). Also with so many skills choices, beginners (and others) would have issues with character build = character concept too much gets lost in translation (3.X you had to have the skills)
Level drain: Gone! I hated having playing my character to get to a certain cool level only to go against some undead and lose multiple levels in one battle. Seriously where's the fun in that?
Point Build: Everyone is on the same playing field, no gods, no decrepid and infirm.
Fixed HP: Yippee! <happy dance, happy dance> I've rolled more 1's & 2's for high hd classes than I can to imagine. I've never seen a hero with so few HP that a fall off of a horse could kill them
1 for 1 Movement: This is minor, but never cared for the 1-2-1-2. When outdoors use the hex map everything is 1-1 but once on square the 1-2-1-2 kicks in which should be more like 1-1-2 to be distance accurate. Then add in when you do a free 5ft step only do you only go halfway the second time?
This is primarily for posting what people like about 4E even if it is only one thing. Not really interested in hearing if you believe it's broken or it's the worse thing ever just want to know what do you like about it.
Thanks