SaffroN
First Post
Level drain.: This is a good example of how they would rip out the bits of the game that are just not fun.
Point Build: Everyone is on the same playing field. No more feeling sub par.
Fixed HP: Can't Resist... I give in <happy dance, happy dance>. I always got filled with a feeling of dread whenever i had to roll HP. That feeling still haunts me. I don't wanna go back, ever.
1-1-1 Movement: Less stress, and just more neat
Vancian magic removed: Or should i say: "ripped out and pounded to dust". Goodbye to the 5 minute workday.
Healing Surges: If i had to pick between this and all the other new mechanics... I would pick the other mechanics. But they wouldn't win by much. You no longer need a healer...You no longer need a healer...You no longer need a healer...That will never get old.
Monsters: So many choices: Minions, Lurkers, Brutes, Soldiers, Controllers, Leaders, Skirmishers, Elites, Solos. easier to run. Can actually use them in groups now. They are just awesome. The monster stat blocks are just sosimple elegant.
XP: Easy to work out. Easy to use. Effortless.
Simplified Combat:I can now grapple the troll (and not have to read through almost 2 pages of text).
Extended Combat:No more dropping enemies after a few rounds.
Powers: Fair and balanced. Everyone is on a level playing field and has something fun, interesting and useful to do... All the time!
Rituals: No more choosing between 'water breathing' and 'fireball'. You can have both!
Removal of gnomes:Ok, so they are not completely removed. They are still in the MM as a playable race, and I'm not about to restrict someone who wants to play a Gnome in my campaigns. I just don't like em'
DM preparation time reduced: not having to spend 3 days designing an adventure is a big bonus. I may be a step closer to achieving my dream: Running a whole session completly on the fly, with no prep time.
I love it all... No one try stop me
Point Build: Everyone is on the same playing field. No more feeling sub par.
Fixed HP: Can't Resist... I give in <happy dance, happy dance>. I always got filled with a feeling of dread whenever i had to roll HP. That feeling still haunts me. I don't wanna go back, ever.
1-1-1 Movement: Less stress, and just more neat
Vancian magic removed: Or should i say: "ripped out and pounded to dust". Goodbye to the 5 minute workday.
Healing Surges: If i had to pick between this and all the other new mechanics... I would pick the other mechanics. But they wouldn't win by much. You no longer need a healer...You no longer need a healer...You no longer need a healer...That will never get old.
Monsters: So many choices: Minions, Lurkers, Brutes, Soldiers, Controllers, Leaders, Skirmishers, Elites, Solos. easier to run. Can actually use them in groups now. They are just awesome. The monster stat blocks are just so
XP: Easy to work out. Easy to use. Effortless.
Simplified Combat:I can now grapple the troll (and not have to read through almost 2 pages of text).
Extended Combat:No more dropping enemies after a few rounds.
Powers: Fair and balanced. Everyone is on a level playing field and has something fun, interesting and useful to do... All the time!
Rituals: No more choosing between 'water breathing' and 'fireball'. You can have both!
Removal of gnomes:Ok, so they are not completely removed. They are still in the MM as a playable race, and I'm not about to restrict someone who wants to play a Gnome in my campaigns. I just don't like em'
DM preparation time reduced: not having to spend 3 days designing an adventure is a big bonus. I may be a step closer to achieving my dream: Running a whole session completly on the fly, with no prep time.
I love it all... No one try stop me