What are the classic adventure modules of 3E? (with a tally!)

Are we trying to decide which d20 modules will be classics, or which 3rd edition D&D modules will be classics? If it wasnt made by WOTC, then it cannot be a classic 3rd edition D&D module, since they are the only ones who can make "D&D modules." Anything made with the OGL is not D&D, its d20.
 

log in or register to remove this ad


quote:
--------------------------------------------------------------------------------
Originally posted by Roland Delacroix
I think Of Sound Mind has a shot once it's out a little longer. Great module with some interesting unique bits. It can handle many levels too, so it should get used more.
--------------------------------------------------------------------------------



doesn't it use psionics? that should keep it out of the true classic category, cos too many people don't use psionics

Well while it does use psionics, you can easily swap them out for magical equivalents...there are GREAT instructions for doing just that right in the beginning of the module.

I'm not trying to suck up to Piratecat or anything, but it's quite simply one of the best and most interesting adventures I have ever run. Hell, it was a pure joy to just read through while I was preparing to run it for the EN Chicago Gameday 2. His little sidebars on GM theatrics and ways to really mess with the players minds are marvelous.

Other than Of Sound Mind I really do think that Freeport will be one of the 3e classics. Rappan Athuk seems like a really great dungeon crawl, and The Forge of Fury is a pretty damn good module too--I wasn't too fond of The Sunless Citadel however.

I think only time will tell what the classics will be...it's too early to say what will be around for a long long time

Edit--i read the entire thread this time!!!
posted by Piratecat

quote:
--------------------------------------------------------------------------------
Originally posted by Blackthorne
Piratecat: I wanted to say you that OSM managed to do something which almost no adventure managed to do in a while:

It scared me.
--------------------------------------------------------------------------------



My work here is done.

Had I run this for my home group, I have a pretty good feeling that I would get a similar reaction... Good god, I chuckled with glee at some of the freaky stuff that could go on with that module. The more I think about it, the more I realize that I LOVE this module... :D
 
Last edited:

greymarch said:
Are we trying to decide which d20 modules will be classics, or which 3rd edition D&D modules will be classics? If it wasnt made by WOTC, then it cannot be a classic 3rd edition D&D module, since they are the only ones who can make "D&D modules." Anything made with the OGL is not D&D, its d20.

Basically you're right, the distinction is there. Another question is does anyone really care? In casual speak people usually mean d20 fantasy when they talk about D&D.

WotC modules have better chance of becoming classics, but if some d20 firm can pull it off, more power to them.

And BTW, Kalamar by Kenzer Co. is D&D too.
 

greymarch said:
Are we trying to decide which d20 modules will be classics, or which 3rd edition D&D modules will be classics? If it wasnt made by WOTC, then it cannot be a classic 3rd edition D&D module, since they are the only ones who can make "D&D modules." Anything made with the OGL is not D&D, its d20.

You are splitting hairs.
.
.
.
My opinion...

The Kalamar modules are some of the best out there, especially story wise, but I do not know how big an exposure they are getting.

Sunless Citadel IMO will be the Keep on the Borderland for 3e. With Forge of Fury being the equivalent to Isle of Dread. Most of this series will go down as classics (with Standing Stone being a possible exception - I can't believe that Standing Stone is getting so many good comments - it has so much potential and is presented so poorly.)

Rappan Athuk is going to be remembered, not necesarrily for quality but for sheer fun. Likewise Freeport is digging itself into the gaming psyche (I know all about it and have never even read it) Nemoren's Vault is likewise going to be remembered fondly.
 

Are they really the same things? I mean D&D is about a FANTASY world filled with elves, Vanican based magic and lots of monsters. d20 has that to with other modules.

Btw, tjasamcarl, I think if you look at Relics and Rituals 2 or a book like the Scarred Lands Campaign Setting, you'd see what Psion is talking about. That or Necropolis happen to be well edited and VERY polished, both rule wise AND idea wise.

And I'm not biased against the Epic Level Rules nor Deities and Demi-gods. I just happen to enjoy keeping some of the top heavy stuff far away until I feel the players want it. Not to mention I want too, since being a Dm, you have to have some fun with it too.
 



Psion, what an example..an appendix stat block..wow...i'm referring to actual RULES here.

Unless it has escapted your attention, this thread is about adventures, so that is where I targeted my comments. There are d20 system adventures in which the necessary rules material (which is to say, things like stat blocks, traps, etc.) are every bit as up to snuff as WotC adventures.


No d20 work i've seen really comes close in terms of creating consistent, workable, BALANCED rules.

Creating rules? Adventures don't create rules. Adventures use rules. And do many d20 system adventures use the rules? Yes, they do.


Your bias against high-level gaming, which has been the major area of support from Wotc this year, seems to show itself yet again(ex: your irrational gripes with the ELH).

I will thank you not to mischaracterize my position WRT high level games. I like high level games. ELH is just not all it could be in this department.

Of course, that challenges your perception of ELH's inherent esteem in your eyes, so I must be biased, right?

Get over yourself.

Has it occurred to you that my only reference to the ELH in this thread was a single blatantly wrong aspect of a character. Go ahead and tell me it's right.


Point to a MAJOR rules hickup from Wotc that is comparable to those you would find in any given d20 book, even the better ones...

My point here isn't that the aforementioned d20 system publishers are perfect, but that WotC isn't perfect, either. SS&S, Necromancer, and Malhavoc are all on par or better than WotC with their latest products.


Though, perhaps i'm framing it incorrectly..it might not be so much a bias against high levels as a more pernicious streak i see in the rhetoric on these boards from time to time: a bias against player-focused GAME info and dm fudge aids, the former of which Wotc supports, the latter not so much.

I'm not exactly sure what the above statement is supposed to mean, but I won't sit here while you slander me. Provide me examples of this alleged bias.

I don't know what the hell you have against me. I'm sorry you're so bitter you got sent packing regarding your "rose-colored glasses" veiw of the ELH, but you need to just get over it.


It isn't what your players will see that matters to this type of dm, but rather the need to stroke their own imagination with redundant cliched and/or pretensious[sic] fluff text.

LOL! What a riot!

Sorry, no, you could not be more wrong. Where is Bramadan when you need him? It should be interesting to see his reaction when you try to tell him that I appreciate pretentious fluff text.

While you are waiting, why don't you drop by my reviews of the Slayer's Guides and Rings of Power to get an earful of what I think of pretentious fluff text.

I like many aspects of ELH. I really do. But you need to get over the idea that I am holding the ELH to a standard set by d20 vendors. Au contraire. The standard that I hold ELH is that which WotC set for themselves in MotP. And MotP is not just a book of "pretentious fluff text." It is a book filled with ideas and inspiration, and a way to bring those ideas to life. ELH needed a big dose of that. That would have taken it from being a good supplement to an outstanding one.

So, is MotP just "pretentious fluff text" to you? Y'know the book I am talking about, right? The one at the top of the d20 top 20 list?


Just a rant, i could be wrong...

Yes, I noticed it was a (rather off-topic) rant. And you most certainly are.
 
Last edited:


I noticed "If Thoughts Could Kill" hasn't turned up in this conversation. Did the wrong adventure win?

You tell me. We nominated 5 modules that we felt had the "right stuff"

I definitely think that it is a great adventure critically speaking. It makes all the "right" design decisions that IMO an adventure of this sort should make. It provides for capabilities of high level PCs, it doesn't railroad yet provides for various PCs actions, and has an ending that can have a very significant impact on the campaign, yet provides the GM with options if that is not what the GM wants for the campaign. It's just such a well tied up campaign, it is hard to fault it.

Many have alluded to the possibility that OSM will fail to be a classic because of psionics. I think this is much more of an issue with ITCK than OSM.
 

My 3e Classics

Hi,

I'd go with:

Sunless Citadel -- Meepo, the Gulthias tree etc

Freeport Trilogy -- running them for the second time. A really cool setting and lots of Cthulhu badness.

Wizard's Amulet/Crucible of Freya -- Talon escaped from the party and is the thorn in the side of my PC party.

Probably not a classic, but very good is Atlas' Maiden Voyage.

For 1e, I'd go with I6 Ravenloft and the Desert of Desolation. For 2e, the Horde Trilogy -- lots of excellent roleplaying and a good story.

Cheers


Richard

PS To whoever asked, I remember Role Aids Evil Ruins -- truly dreadful!
 

Remove ads

Top