Wik
First Post
So, the girlfriend decided - kind of on a whim - that she wanted to try out D&D. She's never played an RPG before, and has only been in the room once when we were playing. She thinks the rules are super confusing, but she's beginning to believe me when I tell her she doesn't need to know them.
Anyways, she wants to join our game and give a session a shot. And I think my group is more than happy to oblige. I don't want to do a new campaing (ie, where everyone is 1st level) so we're instead giving her a companion character, with no magical items - kept as simple as possible (Blargney is making one up for me - we decided an elven druid would fit the setting, and my girlfriend's general makeup).
That all out of the way, what are those "moments" that a first session should have? What are the cliches? You know - first ten foot pit, first "fight a skeleton in a room slowly filling with water", and so on. What can I throw into a three hour (or so) session to give her an idea of what gaming is?
Anyways, she wants to join our game and give a session a shot. And I think my group is more than happy to oblige. I don't want to do a new campaing (ie, where everyone is 1st level) so we're instead giving her a companion character, with no magical items - kept as simple as possible (Blargney is making one up for me - we decided an elven druid would fit the setting, and my girlfriend's general makeup).
That all out of the way, what are those "moments" that a first session should have? What are the cliches? You know - first ten foot pit, first "fight a skeleton in a room slowly filling with water", and so on. What can I throw into a three hour (or so) session to give her an idea of what gaming is?