Sounds cool - never had a campaign start like that. Started off in so many taverns that I think I'll make my next FRPG character a Teetotaller just to force the DM to think of some other way to start...The real campaign also has a very generic start: You wake up in a room and wonder where the hell you are. You suddenly see something strange and think 'what the hell is that'.
Sounds cool - never had a campaign start like that.
Heh, or the variant used (I think) by Dungeonworld - you wake up on a stone slab, with two coins covering your eyes.... Your name is inscribed on the stone slab.I've had campaigns start that way and it never went well. It sounds cool in theory, but what you get in practice is a bunch of PCs with no motivations, no reason to stay together, and no background to spur roleplaying. My experience is that it's a constant struggle to keep the party together and on task.
The tavern may be a horrible cliche, but it gets the job done.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.