Kichwas
Half-breed
Personally I find new base classes easier to integrate into a game than prestige classes. That said, the ones for Kalamar are in a book that was designed to handle the desires of those who wanted new mechanics for the world - you don't need that book to play in Kalamar or even get a good feel for the setting though it does help.
While some Kalamar prestige classes might do some 'wonky things' I've not seen any problems with any of them (just what are these 'wonky things' anyway?). Considering how often S&SS stuff comes up for balance issues, it doesn't make the best counter argument.
If I used the stuff in the Villain Design Handbook I doubt I'd roll either. That said, having those anti-feats there is very handy for fleshing out a villain - which is what the book is all about.
Kenzer's mechanics are not perfect, but they're hardly subpar and often quite excellent. What counts for the line though is not it's mechanics but it's flavor. You won't find one person on the Kalamar boards who bought in for the mechanics, but you will find many who find the detail and accuracy beyond reproach.
While some Kalamar prestige classes might do some 'wonky things' I've not seen any problems with any of them (just what are these 'wonky things' anyway?). Considering how often S&SS stuff comes up for balance issues, it doesn't make the best counter argument.
If I used the stuff in the Villain Design Handbook I doubt I'd roll either. That said, having those anti-feats there is very handy for fleshing out a villain - which is what the book is all about.
Kenzer's mechanics are not perfect, but they're hardly subpar and often quite excellent. What counts for the line though is not it's mechanics but it's flavor. You won't find one person on the Kalamar boards who bought in for the mechanics, but you will find many who find the detail and accuracy beyond reproach.