100% this. I don't want detailed rules for every possible piece of equipment. Truthfully if D&D had them, I wound probably switch to a different system. I, and the groups I play with are here for heroic action, and over the top Melodrama, not micromanaging mundane details like how much earth someone can dig in an hour. We are all busy adults now, and would rather spend our limited game time fighting dragons and avenging dead lovers instead of pouring over the books to calculate digging rates.
It actually gives me bad flashbacks to 3e. The problem with including detailed rules for everything, is that players expect you to use them, particularly in a system like 3e where character build options often interact with those rules. When I have a character who wants to climb a wall I just want to say, "It looks rather difficult, it is a DC 15 athletics to climb it", instead of having to open the books and have to cross reference several charts of material type, how rough it is, and the weather. That sort of detailed nitpicking just kills all suspense and momentum, and can really kill immersion in the game. When I am DMing the fewer times I need to stop and reference the books the better.
Having detailed rules for everything also requires a lot more prep work for running a sessions. instead of just making up the difficulty on the spot (based on the circumstances), a DM needs to plan ahead, and look up and cross reference different charts while planning the session. Instead of just deciding that the difficulty of breaking down a door is a DC 15, the DM needs the look up a head of time what material and thickness the door needs to be to have a DC 15 to break down.