LordEntrails
Hero
The reason there are so few 4th level cleric spells is to punish players who chose to play clerics. One must punish such players so they never make such a sub-optimal choice again.
I like what you did with High Magic. I couldn't find the High Magic list for warlocks though. Do warlocks not have access to High Magic? If so, did you replace their Mystic Arcanum with anything?Here you go.
A couple things to keep in mind:
1. As I said, jinxes are just cantrips. We separated them out because in our MOD they are limited.
2. Bard is the arcane half-caster, like Paladins and Rangers.
3. Paladins and Rangers get cantrips (only) at level 1.
4. Paladins are known spell casters, not prepared casters. Only the full-casters (Cleric, Druid, Wizard) are prepared casters.
5. We don't use Artificers, so they aren't on our list.
6. Concentration has been removed from many spells.
7. "High Magic" (6th+ level spells) are completely unique, there is absolutely NO overlap for full casters, making them very unique.
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Finally, Wizards have drastically reduced spell lists! Also, some "iconic" spells might have been moved or limited, however, if you look at each list individually, hopefully you'll feel there are still plenty of options for each class and that they are well-represented.
If there is anything that screams out "WHAT THE HECK!?" let me know.![]()
not the person you asked, but you don't need to give anything really.I'm curious. What did you give the bard to balance the loss of full casting?
Normally, I'd call bards one of the stronger classes. Probably top 3. With that nerf, it sounds like bottom 3. Still better than rogue and monk, but I could see it struggling to keep up with fighter, ranger or barbarian, and crushed by the other casters.not the person you asked, but you don't need to give anything really.
in Middle Earth 5e we get a spell less ranger with some minor expleration perks, and a spellless bard that is pretty much just as is remove all spells and they are not more or less powerful then fighter rogue and barbarian.
Well, Bards were already too powerful in our opinions, but we still gave them two things when we made them half-casters:I'm curious. What did you give the bard to balance the loss of full casting?
Other than the changes noted above, and they now follow half-caster progression, not much else has changed if you want to follow regular 5E. Now, our "MOD" has a LOT of general changes, some of which affect the Bard (as these changes affect each class though).@DND_Reborn , Well, now you've done it! I demand to see your bard class! (perhaps in PM not to derail this thread further?)
In the "full" MOD, Warlocks are a subclass of cleric so use the Cleric Spell List.I like what you did with High Magic. I couldn't find the High Magic list for warlocks though. Do warlocks not have access to High Magic? If so, did you replace their Mystic Arcanum with anything?