That's a very harsh attitude. Reading and posting are things that people can do easily on their own time, not infrequently while working. Running an actual game is a significant commitment for several people to use their shared time. I suspect that I'm not alone among ENWorlders in having a backlog of systems and campaign ideas to run. Convening five people for something that I think might be worth my time, as opposed to something that I know is worth my time, is not an appealing decision.
I run D&D Next on Roll20 (which is free) using Skype (which is free) and free maps on Roll20, with people in various states and cities around the U.S.. It's not that hard anymore to get a game together to test something out, if you really want to try it.
And I think this might be one difference between some people (obviously not all) who post here, and who play the game. Someone earlier mentioned that they know lots of people who love D&D Next, they just don't post much, because they dedicate their D&D time to playing the game, not talking about it.
And it's important to know that it's entirely possible that a system can read well and convince me that it's worth my time to try it without playing it, so that's not an unreasonable bar.
It's an unreasonable bar. It's a playtest. The intent was for you to play it. Some games read boring but play well, and some games read great but play poorly, and you cannot know the difference until you actually play the game. So just go play the game!
Think of reading the books as being analogous to viewing promotional material for a movie.
It's not the promo though. The promo for a campaign of D&D Next is playing a session of D&D Next. The concept is a game, not a book. Games are about playing, just as movies are about viewing/listening to a screen (and not about reading a script).
How about think of reading playtest rules for a game as PLAY TEST rules for a GAME. It's right there in the name of the thing, it's a TEST OF PLAYING A GAME. You're not an editor - they have editors in their employ. They're not asking you to check their spelling and grammar and sentence structure, they're asking you you to PLAY the test rules and provide feedback on the game.
Is it really so hard to play an RPG once before deciding on it? Is that where many have gotten to on EnWorld, that it's not about playing games anymore, it's about just reading them and contemplating how it might be played? That you'd dedicate hours and hours to discussing tiny permutations of the rules without ever devoting a couple hours to playing the game you're so willing to talk about?
Is watching a 90 second trailer the same as actually being in the theater and watching the whole thing with your 3D glasses on and an audience around you? No. Is the former a sufficient and reasonable basis to decide whether you want to spend money on the latter? Yes. Is the quality of promotional material as well as the quality of the whole product relevant to the success of the final product? You bet.
The promo for a movie is in the same format as the movie - you as an audience member watching the images and listening to the sounds from the screen and theater. If you want to promo a campaign for a game (which lasts a year or so), you PLAY THE GAME ONCE, which lasts a session. You don't read the rules - the game isn't about reading rules any more than a movie preview is about reading a scene of the script for a movie.
My wife is an actress. I've read countless scripts in my time. No matter how good you get at it, reading a script is never even close to the same experience as watching actors act out the script. Some scripts read awful, but play out beautifully on screen. Some scripts read wonderful, but just don't work when acted and directed. The analogue for a preview to a campaign of a game is to play the game once, and the analogue for a preview to a movie is to WATCH parts of the movie, not read the script.
If reading the 5e playtest documents (or even reading less than that, say, just the announcements or columns from the WotC website) is enough to convince me, or [MENTION=5038]Greg K[/MENTION] or anyone else that it isn't worth playing the game for real, that's on them, not us.
Fair enough. Nobody is going to twist your arm to play a game you're not interested in. But, then I will miss each one of you in these threads - as surely, now that the last playtest document is out, you won't continue to enter threads to discuss small minutia about that game you've already decided you're not willing to play even once right? Much like I would not enter a movie thread on a regular basis to discuss scenes from a movie I am not interested in or willing to see?
That - or you could try the game out, and talk about your game. It's fun, you should try it! It's way more fun than talking about the rules.