D&D 5E What are/will be the main beefs of D&D Next relative to other editions?


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I wouldn't expect people to be excited about D&D Next right now. We've been playtesting it for over a year, and discussing it for longer. We've argued over every possible thing a dozen times. Even with strongly positive feelings toward the outcome, it's hard to be excited at the moment. We're too focused on what the game should be to be thinking about what we're going to do with the game.

I think excitement will come later, when we're anticipating the final product. When we start considering what characters we're going to play or campaigns we're going to run. Right now, we lack that context.
 



I'm just going to pipe in and say that like all the guys I know who play 5e and like it, we just don't bother to post about it, Especialy when we know that the internet is filled with negativity and vitriol. One of the reasons I like ENWorld is the fact that it's not filled with trolls but I still don't bother to post in every thread that is aimed/filled with 5e negativity, it's not realy worth my time.

For the record, my group and I just started a 5e campaign with MiBG and we plan to continue to LotCS and we love, way more than 3.X and 4e.

Warder
 


I'm just going to pipe in and say that like all the guys I know who play 5e and like it, we just don't bother to post about it, Especialy when we know that the internet is filled with negativity and vitriol. One of the reasons I like ENWorld is the fact that it's not filled with trolls but I still don't bother to post in every thread that is aimed/filled with 5e negativity, it's not realy worth my time.

For the record, my group and I just started a 5e campaign with MiBG and we plan to continue to LotCS and we love, way more than 3.X and 4e.

Warder

Well said.

I've a sneaky suspicion that some meaningful portion of negativity comes from people who are not playing the game. From people who may not be playing RPGs much at all these days, and who have nothing more to go on than to read RPG material and theorize about it. Which I can sympathize with, as I've been there before (for a couple years, at one point). But I also know that you can never really know if something is a problem or not for a game, until you play with it and find out naturally, in a game.
 

But I also know that you can never really know if something is a problem or not for a game, until you play with it and find out naturally, in a game.

That might be true for you. However, many of us have been around this hobby for a long time and played many game systems (as in close to a hundred or more) including various iterations of D&D. We have enough experience to know what works for *us* and what does not starting at a conceptual level.
 

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