wedgeski
Adventurer
As a DM, I think I'm in a minority in believing that player fun is paramount.
Don't get me wrong, there are certain things I need from DM'ing, the absence of which will quickly ensure I become bored and lose interest. But the simple fact is that, over the last *ahem* years, I have found the single best way to ensure my own enjoyment is to try my hardest to give the players what they want. It starts a feedback cycle that inevitably improves the game.
Don't get me wrong, there are certain things I need from DM'ing, the absence of which will quickly ensure I become bored and lose interest. But the simple fact is that, over the last *ahem* years, I have found the single best way to ensure my own enjoyment is to try my hardest to give the players what they want. It starts a feedback cycle that inevitably improves the game.
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