Jack7
First Post
I feel this way too, but find it really hard to get them to pursue and think of those things, rather than keep their thinking inside the box of the dungeon.
I think a lot of that kinda interest can be generated or at least encouraged by how one constructs the setting and by what kinds of adventures and situations exist in the setting. Speaking of which.
11. I like giving unusual rewards and treasures for success and service. Stuff like heirlooms, titles, houses and estates, positions, job opportunities (like serving as an Ambassador or governor or unit commander), livestock, honors, important information, alliances, grants, freedom from taxation, religious icons and holy symbols, antique or unusual armor and arms, valuable collectibles, books, and stuff like that instead of just gold and silver and gemstones.
I also prefer treasure hoards which are unusual in one or more ways.
And if an item is magical, I'd prefer it be unique and do all kinds of strange and unexpected things to being a "type" or just giving a plus (+) advantage. And I'd prefer a magic item to associate or adapt to the character who wields it over time rather than the other way around.
12. I tend to prefer single and unique monsters (like a single, one of a kind chimera) to hordes of orcs and goblins. Or hordes of anything.
I'm not absolutely sure, but I'm pretty sure these are both also minority positions.
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