What are you a minority about?

I feel this way too, but find it really hard to get them to pursue and think of those things, rather than keep their thinking inside the box of the dungeon.

I think a lot of that kinda interest can be generated or at least encouraged by how one constructs the setting and by what kinds of adventures and situations exist in the setting. Speaking of which.



11. I like giving unusual rewards and treasures for success and service. Stuff like heirlooms, titles, houses and estates, positions, job opportunities (like serving as an Ambassador or governor or unit commander), livestock, honors, important information, alliances, grants, freedom from taxation, religious icons and holy symbols, antique or unusual armor and arms, valuable collectibles, books, and stuff like that instead of just gold and silver and gemstones.

I also prefer treasure hoards which are unusual in one or more ways.

And if an item is magical, I'd prefer it be unique and do all kinds of strange and unexpected things to being a "type" or just giving a plus (+) advantage. And I'd prefer a magic item to associate or adapt to the character who wields it over time rather than the other way around.

12. I tend to prefer single and unique monsters (like a single, one of a kind chimera) to hordes of orcs and goblins. Or hordes of anything.

I'm not absolutely sure, but I'm pretty sure these are both also minority positions.
 
Last edited:

log in or register to remove this ad

Here's another.

I believe that RPG books must inspire, as well as instruct. To be trully successful, an RPG book cannot just be a collection of rules, but must also include enough flavor/imagery to spark the imagination. The flavor ("fluff" in common parlance, but I despise that word) is just as important as the crunch, and even bad flavor is better than none.
 

Those don't really compare. The choices I make, as a character (or in real life), have a significant impact on the skills I learn. Stats can be seen more as an expression of natural physical potential, for which little choice applies.
Hm, what about random race and class? Nobody can choose their race, and few people in a pseudo-medieval milieu can choose their profession. They even have dice for this stuff, now that I think about it.

Btw, I'm asking this because I have a friend who likes random stats and everything. And I mean everything; he's said that he'd roll for random starting level as well as skills, feats, and whatnot if he could. And it does make sense; what are the chances that a half dozen blokes of the exact same level of experience meet and decide to adventure together?

Everyone wants to be a minority!
Ya know, this thread is proving to be really frustrating for me! I keep trying to think of ways that I'm a minority, but then it turns out other people share my attitudes. So disappointing. :.-( It's like being a goth; I try to be different, but I end up being the same in the process of trying. I just can't catch a break!
 

Well that is the 4E player aimed books right out the window then.

I do not play PF and don't intend to, but I subscribe to 4 different PF lines cos the books are so inspiring. Add to that the tons of other rules/settings/etc I buy, never intending to use as written, cos they are well presented and inspiring.

Whereas 4E, even when I played it, I stopped buying any of the player books cos 1. the info is all in the DDi anyway and 2. they were as inspiring as a plate of cold porridge.

However I don't think you are in a minority with that, I think we all want inspiring as well as good rules.
 

I read about D&D, other RPGs and other games outside of playtime/preptime. I don't think it's any surprise to anyone (except the original planners of DDI :cool:) that reading messageboards and blogs for ideas on gaming and gaming philosophy is a very minority activity.
 

Ya know, this thread is proving to be really frustrating for me! I keep trying to think of ways that I'm a minority, but then it turns out other people share my attitudes. So disappointing. :.-( It's like being a goth; I try to be different, but I end up being the same in the process of trying. I just can't catch a break!
Ha! Nobody has agreed with my first post yet! I'm more of a minority than you! :p
 


I'm a grognard! I won't collect any more D&D editions past 3e. I'm quite simply burned out with all kinds of changes over the years.

I like rolling stats.

I don't like umpteen million rules.

I prefer players cooperate with each other rather than be at odds with each other.

I can't stand power gamers and rules hounds/lawyers.

It's not about the gear/treasure it's about the story!

I prefer playing humans rather than demihumans.

I love psionics and prefer them over magic. Even in 1e I wanted my character to have Psionic abilities. My favorite class is the Shaper.

I've always wanted to play a shapechanging character that can turn into an animal or an item rat, bird, sword or wagon.

I've always wanted to play myself in a Swords and Sorcery universe. This is thanks to shows such as the Dungeons And Dragons cartoon and Army Of Darkness.
 


Haven't seen this yet, so it must be a minority: I like BECMI, and YES, I like Race as Class.

When the rules enforce that some races are just different and culturally don't have the same options as humans, I smile. Yes, halflings don't have clerics: they just don't work that way. They're different, they aren't just humans with different stat mods.
 

Remove ads

Top