What are you doing with D20 Modern?

Well, at the risk of self-pluggery, the late West End Games World of Indiana Jones line might just have useful stuff for you, and isn't that hard to find. I particularly recommend Indiana Jones Adventures (*cough*I wrote part*cough*) and Indiana Jones Artifacts.

Right now, there's not enough of my game to warrant a story hour; we've only done one session, which was lifted straight from the old HERO System Danger, International introductory adventure, "Merchants of Terror." That's a pretty standard "retrieve the stolen nuclear warhead" plot, although I've come up with a few twists which should make things just a little more interesting later on. (Hey, why couldn't a vampire steal a nuclear warhead?)

I'll post more as events warrant.

-The Gneech
 

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Henry said:


"There are things man was not meant to know. Shoot them."

Did I write that? Because that sounds like the tagline I had associated with my "H.P. Lovecraft's Blade II" idea...

Maybe I just got tired of the constant complaints about CoC d20 being too comic-booky...but I figure, flashy vampire hunters like Blade and Buffy and common enough...why not use the Big Gun and the Kung Fu on something REALLY nasty?
 

Henry said:
"There are things man was not meant to know. Shoot them."
sounds like the tagline for the old GURPS Black Ops sourcebook: "Find the truth -- and kill it." :p

within another week or so, i'll be starting a d20 Modern "WWII with psionics" campaign.

if i do another d20 Modern campaign after that, i'm thinking either post-apocalyptic a la Mad Max/Fallout, or Victorian steampunk a la Space 1889.

(strangely enough, the only time period i'm not really considering for d20 Modern campaigns is the modern era...)
 

New campaign soon...

I'm about to try a d20 modern campaign with my friends that play DnD. We are going to combine some of Agents of PSI with Urban Arcana. Magic is coming back to the world, but the PC won't have access to magic or divine powers, but will have access to psionics. Hence the PSI tie-in, which will be a private corporation instead of government run.

I'll use combinations of genetic experiments gone bad, rogue supernatural creatures on benders, Indiana Jones-style lost artifact hunts, X-files-ish investigations, superspy-style stop the bio-terrorists, and evil cults raising the dead. Run-of-the-mill heroes-save-the-day stuff.
 
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JPL said:


Did I write that? Because that sounds like the tagline I had associated with my "H.P. Lovecraft's Blade II" idea...

Maybe I just got tired of the constant complaints about CoC d20 being too comic-booky...but I figure, flashy vampire hunters like Blade and Buffy and common enough...why not use the Big Gun and the Kung Fu on something REALLY nasty?

Yeah, if that was your title, I thank you. :) The players have been enjoying the idea. Tonight they finally wrapped up a 3-session arc where they had to find out who was sending star vampires to kill random homeless individuals in the Miami area. They suspected one of two men running for mayor. They discovered the truth tonight - one was summoning the star vampires, and the OTHER candidate was killing people and hiding the bodies! They have singlehandedly delayed the 2004 mayoral race for Miami city. :)
 

I'm running a game in modern day France at the moment. Three players...no FX. They're currently trying to trace a few assassination attempts back to the Italian Mafia, and they've almost got it. Running kind of a "James Bond" style game. :D
I think I'll introduce FX into the game as they get a bit higher in level...one 1st level Smart Hero and 2 1st level Fast Heros. Really fun game since the player's are playing characters from where they live. A Welsh Martial Artist, a Floridian Computer Nerd, and a former member of the Italian Mafia. I really do love the system...its so broad you can really do ANYTHING with it.
Oh, and yes, I can't wait for Urban Arcana.:cool:
 

As always, I have more ideas than opportunities. Here's what's brewing:

1. A d20 Modern Unknown Armies game. But none of the players have ever read Unknown Armies. The PCs stumble into the Occult Underground, where weirdos and prophets struggle for personal power and/or the fate of the next universe. Unlike most horror/occult games, the players will have no idea what's going on or who's telling the truth or what's real and unreal.

2. My long-awaited "Challengers of the Unknown meet the Destroyer" game, in which an eclectic team of scientists is recruited by a mysterious benefactor, trained in the ancient Tibetan martial arts, and sent around the world on a mission to investigate unexplained phenomena. Slightly surreal modern pulp adventure.

3. A follow up to my Victorian-era one-shot, The Revenge of Hanoi Xan. I might have the heroes battle Alister Crowley, or I might run a swashbuckling version of "The Prisoner of Zenda."
 

JPL said:
As always, I have more ideas than opportunities. Here's what's brewing:

1. A d20 Modern Unknown Armies game. But none of the players have ever read Unknown Armies. The PCs stumble into the Occult Underground, where weirdos and prophets struggle for personal power and/or the fate of the next universe. Unlike most horror/occult games, the players will have no idea what's going on or who's telling the truth or what's real and unreal.

Actually, I thought that was kinda the one thing uniting every horror game - uncertainty.

In fact - I'd think that the major difference here would be that the GM doesn't quite know whats going on (at least that's what I thought when I read unknown armies...)
 


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