What are you doing with D20 Modern?

Don't shoot the bear !

Hi all,

Brand spanking new poster here, but a long time gamer and a D20 Modern GM for some months now. Now, with the little intro out of the way, on with the show.

What we're doing is a bit different and incorporates some ideas from other games and from "real"magick as well. The basic premis is that the world is just beginning to enter (actually, it won't be really entering the new "6th World" for over a decade yet) a new phase of reality, one that is cyclical and incorporates the ideas of "the Shadows" that are part of the normal D20 Shadow Chasers Campaign but expands on it a bit.

The Shadow Worlds are as real as our world, but are set in alternate realities that are metaphysicly close to our own. About every four millenia or so those worlds, which all enjoy the same ebb and flow in "magick" that we do, come close enough to our own that many of the inhabitants can travel from one "world" to the next in an as yet unexplained manner. They are not native to our world and as such their essences are not subject in the same ways to the "laws of nature" that apply here as completely as we are. For one thing, they seem to interact with non-living matter in a strange fashion. Some of the time it seems as though it is as real to them as it is to us, while at other times they can by-pass or ignore it quite effectively.

One result of this is that all of the Shadow beings seem to be nearly immune to firearms and explosions and many seem to be able to pass (most with some degree of difficulty) through even solid objects. They do though seem to be completely vulnerable (unless the particular beasty isn't affected by the particular attack type in the first place) to fire, extreme cold na d electricty though and are also vulnerable, perhaps especially vulnerable, to melle attacks from human beings. The reason for this seems to do with the WILL of the attacker, which is why it doesn't work well with firearms but can still work well with arrows or crossbow bolts or thrown weapons of the personal sort. It is that "personal" muscle powered and will shaped nature to the attack that allows it to operate normally against them. This has had the advantage that our games aren't all centered around who has the bigger gun.

It is also a way to explain why these beings of myth haven't been seen in the last three plus thousand years... the "spheres" haven't been closely enough aligned to allow for it except in unusual cases.

Also, magick is just beginning to work "inter-subjectively" again now, BUT the collective unconscious and Will of mankind still does not accept it, so it is subjected to the immense power of that collective. If a "magickal" spell or effect has a visible effect it is automaticly rationalized away by the viewer. Formerly it just didn't work at all, but about the turn of the 20th century some effects began to work in certain restricted situations. Many men, including Aleister Crowley and Franz Bardon noted this and began developing ideals that would explain it. About the beginning of the 21st century things changed again, and now the magick does work but is rationalized powerfully. This is why visible spells never seemed to work in public, but the initiates of such groups might discuss "actual, physical effects". It is why a good mage learned to be subtle from the start. A ward that made the person feel uncomfortable or just antipathic were FAR more effective than those that delievered an electrical jolt. Nowadays the electrical jolt works just as well but is rationalized away as something else... a mechanical trap, and a high capacity battery might be found if investigators show up to look into it.

If one man/woman alone sees a mage cast a fireball spell he/she will probably believe they've either gone mad or "stress hallucinated" the whole thing. If there are even "two or three gathered together" they create a group mind that rationalizes the event as something else that all of them see. In the preceeding example they would likely see either a flame thrower being used, or a molatov coctail or something similiar. AND forensic evidence might even back them up, as in essence the group mind would create the evidence. Rationalizing is the order of the day.

This is true except for a very few... our PC's and a few select npc's
... who see the world the way that it really is. They (the folk that can see the "real" world) all have atleast one level in one of the following four Advanced Classes: Occultist, Shadow Slayer, Mage or Acolyte. These folk have come to the realization that they see the world differently, not because they are mad, but because they are gifted. Most usually start out (and many continue in this way) as victims of the Shadow Masters (many of the most powerful and experienced of whom are where we get our legends of demons and devils from) and their minions who dedicate themselves to stopping the incursion of the Shadow.

Well, this gives you a highly encapsulated idea of what we're doing. Anyone interested in details can either respond here or drop me a line.


Pall Bearer
 

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d20 Modern Detroit

I am running a d20 Modern retelling of Dracula set in Detroit.

The PCs include a Hacker/Witch, a special forces computer specialist, and a criminal wheel-man. The witch is going to have to wait for fx because I am slowly introducing magic.

Feel free to stop by @

http://groups.yahoo.com/group/EPBEM/
 

jerichothebard said:


Which brings to mind a question I have been meaning to ask...

Does anyone know how to pull that off as a DM? I mean, is it fair to leave the players in the dark when they are creating character concepts? My point is that as a player, I usually like some knowledge about what the campaign will entail so that I can plan where my character is going to go. In this case, I am very interested in creating a game in which the characters are 'normal' people (with heroic potential) but don't yet see beyond the shadows. How do I let them know that they can potentially plan to take Shadow Slayer or Alcolyte in a few levels, without giving away the whole deal?

I ran a six-session campaign in my HERO days based The Prisoner where I didn't tell the players that's what it was. I told them it was going to be a modern day SF scenario where a professorial colleague of theirs who had supposedly built a time machine had disappeared, and had them build modern characters. Two were fellow professors, one was a private detective -- and in the course of tracking down where the missing inventor had gone off to, they all ended up in The Village by the end of the first session.

I really enjoyed that game. :D The best session was one that took place entirely inside the private detective's head -- the other two players were playing fictional copies of their characters and were only allowed to get just enough out of character to give him hints that something weird was going on.

-The Gneech :cool:
 

Right now I'm running a psuedo-Rifts campaign with Modern right now with heavy doses of Star Wars thrown into the mix. (I'm ready for Urban Arcana to introduce even more magic and mayhem!) I've also ran a one-off Night of the Living Dead like scenario that went off really well.

Kane
 

Been chomping at the bits for Gamma World here.

Now that Darwin's World 2e is out (based on D20 Modern core now), I'll have something to keep me busy until I see Gamma World. With D20 Modern, the Modern Firearms book, Darwin's World 2e, and the D&D Psionics book, life will be good for a while.

I was waiting for Urban Arcana, but it turns out all the classes I wanted to see (Sniper, Special Forces Op, etc) aren't in Urban Arcana. I've heard they'll be available in the Web Enhancement for Urban Arcana, so I'll just be downloading that since I don't give a crap about magic in a post-apoc setting.

Also looking forward to D20 Modern military book called Blood and Guts from RPGObjects to get those military classes.

Can anyone confirm if Urban Arcana contains any new Psionics stuff or is it all just magic?

Thanks,

Tormentor
 

1) Delta Green - A d20 Modern rules campaign, in the Call of Cthulu setting. Magic is only avaliable through Mythos tomes, however, and the Sanity system stays. :D

2) Into the Void - Dragonstar + d20 Modern, with a dash of CoC & Babylon 5 for flavor. Can you say "Illithid Shadow Cruisers" boys 'n girls? :cool:

3) Awakening - Either an Urban Arcana or Shadow Slayer campaign. Good ol' fashioned Buffyness. Cthulu tomes sprinkled for spice, no madness rules (Wis damage instead, possible Allegiance shifts).

4) F.E.S.R.A. - An old idea of mine, I'd love to try. It's 2019, and psionics are widely known... and feared. Government regulation in the USA has created the Federal Extra-Sensory Regulation Agency, charged with apprehending and prosecuting those who commit crimes through the use of psionic powers. The players will be agents of FESRA. Slight X-Force feel: how do you protect people, when the 'normals' fear you, and other psions see you as traitors?

5) The Challenge - Ever seen the anime Wicked City? The characters are MiB's in Department 7, charged with protecting the Earth from extra-dimensional beings. A treaty was signed nearly 2000 years ago, but must be renewed every 700 years by a challenge. Sometimes a puzzle, sometimes combat... but never predictable. The last time, humanity lost the challenge, but maintained the treaty. As a result, the aliens wiped out nearly a third of the western population of Europe in retribution: the Black Plague. However, this time, some on both sides are trying to break the treaty and start armageddon... and even if the treaty remains intact, failure in the challenge means losing 1/3 of our population again. Only this time, it could affect the entire world.
 



A Buffyverse game set in New York.
Easy to set up with the Modern game rules. Create a few templates for Vamps and a slayer and throw in a couple of different advanced classes (a couple from urban arcane) and your set.

The thing I like most about d20 Modern is it seems designed for sheer customizability. You arent restricted to certain campaign worlds or a small set of advanced classes. In fact you are encouraged to create your own classes to further build up your world.
 

diaglo said:
i'm playing in a d20 Modern game.

i'm a gamer geek. and in the game i pretend to be another character in a fantasy game.

LOL - does your character insist on telling people about his character.

/me is SO doing that if I every play d20 Modern
 

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