Henry
Autoexreginated
I am currently running a cross between d20 Modern and Call of Cthulhu. I got the idea from a poster here in the "Plots and Places" forum, which he called:
"There are things man was not meant to know. Shoot them."

There are both the Mage and Priest Advanced classes from d20- Modern, as well as the ritual spells from d20 Call of Cthulhu.
The premise is simple: The cthulhoid horrors are coming alive more and more in these final days. The U.S. Government has recognized the incusions, and is trying to stop them. Fortunately, there are a small pool of individuals who for some mysterious reason are highly resistant to the sanity-blasting spells, books, and visuals of the mythos. These individuals have been drafted or volunteered to Department-7, and receive the best in training, equipment, and care in their mission.
The group wanted something a little more "shoot-em-up," but mixed with some puzzles and mystery, and a touch of horror. So far, they seem to be enjoying it. They have already learned that they cannot rely on the support forces to help them - the regular troops go positively nuts when confronting some of the things they see, and though no one has yet died, the lethality rate is quite high, underscored by dead NPC's and hideous beasts waiting around lots of corners.
"There are things man was not meant to know. Shoot them."

There are both the Mage and Priest Advanced classes from d20- Modern, as well as the ritual spells from d20 Call of Cthulhu.
The premise is simple: The cthulhoid horrors are coming alive more and more in these final days. The U.S. Government has recognized the incusions, and is trying to stop them. Fortunately, there are a small pool of individuals who for some mysterious reason are highly resistant to the sanity-blasting spells, books, and visuals of the mythos. These individuals have been drafted or volunteered to Department-7, and receive the best in training, equipment, and care in their mission.
The group wanted something a little more "shoot-em-up," but mixed with some puzzles and mystery, and a touch of horror. So far, they seem to be enjoying it. They have already learned that they cannot rely on the support forces to help them - the regular troops go positively nuts when confronting some of the things they see, and though no one has yet died, the lethality rate is quite high, underscored by dead NPC's and hideous beasts waiting around lots of corners.