What are you going to do with d20 Future?

Achan hiArusa said:
Third, Combine it with Trinity d20, Transhuman Space, and Cthulhupunk for the Transcthulhu Space campaign I have been promising my players.

We'll probably replace Star Wars d20 with something similar. Hunting down Great Old Ones in mecha. The DM was seriously thinking running the "Federation of Darkness", but mecha don't...quite...fit in the Federation.

Brad
 

log in or register to remove this ad


I plan on implementing it into my current Frankensteinian conglomerate of d20 Modern/d20 Cyberpunk/Mecha/Anarchy Online with elements of Halo later on.

I'm hoping that they give cyberware the respect it deserves.
 


Ranger REG said:
And by that, what do you mean? Because I got to tell you, cyberware is pretty far down my sci-fi element wishlist.

I just personally believe that Cyberware shouldn't have any real drawbacks unless something goes wrong during the 'installation'. The SW Hero's Guide cyberware was pretty close to what I was looking for.
 


Mythtify said:
I can't wait for this game to get here! The first thing that I am going to do use to design a Halo campaign. I love the game. The novels, while they aren't excellent, provide a lot of ideas and insight into the world.

The game would have:
cyborgs
aliens
AI
large space craft
small space craft
ancient cultures
should be fun.

What are you going to do?

I've been running what is basically a D20 Future campaign now for several months. I will be heartened to see the rules, and having a wide variety of weapons and other equipment for my players to look at would be great. I originally thought the game was inspired by Dune, but when Riddick came out I realized it was closer to that (which I guess means it wasn't inspired, but oh well)
 

johnnype said:
I've been waiting for this book with bated breath.
Thank goodness that there are still people out there that know how to spell. I always cringe (and then giggle hysterically) when people write about "baited" breath. /topic hijack
 
Last edited:


Zuoken said:
I just personally believe that Cyberware shouldn't have any real drawbacks unless something goes wrong during the 'installation'. The SW Hero's Guide cyberware was pretty close to what I was looking for.
But you want more than what that book have offered, right? So it becomes a question of how much more content on cyberware should there be?
 

Remove ads

Top