What are you reading in 2024?


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Last three books: Midnight, Water City by Chris McKinney, a noirish SF mystery, much better on the mystery than the SF; Razzmatazz by Christopher Moore, a comedic take on a noirish mystery, funny as hell and works as a mystery, complete with dragons and aliens and stuff; The Ten Thousand Doors of January by Alix E. Harrow, a many worlds fantasy novel, a little slow to get going but when the storylines and timelines come together it burns bright and beautiful.
 
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Last three books: Midnight, Water City by Chris McKinney, a noirish SF mystery, much better on the mystery than the SF; Razzmatazz by Christopher Moore, a comedic take on a noirish mystery, funny as hell and works as a mystery, complete with dragons and aliens and stuff; The Ten Thousand Doors of January, a many worlds fantasy novel, a little slow to get going but when the storylines and timelines come together it burns bright and beautiful.
Read 10k doors of Jan earlier this year, quite enjoyed - your desc is spot on
 


Woke up at 2 am and couldn't get back to sleep until 6 am, took advantage of the extra four hours to finally finish Imajica. I think I might have made my last post at the slowest point in the book — either immediately after Judith reached Yzordderrex for the first time, or immediately before, one of the two. From there, it was kind of like a ski jump. I think the return to the Fifth Dominion after Gentle and Judith connect in the Autarch's palace was helpful, too — it was good to reset and digest for a bit. Anyhow, I'm not sure I'll read more Barker, but I'm really glad I read this one.
 

Finished the Mushoku Tensei volume I was reading and still trucking on the rest of that list. But I've added It's All a Game by Tristan Donovan to the mix. I'm selectively reading it, though, and I'm not sure when or if I'll finish it. The intro and first chapter are really interesting and the chapter on Kriegsspiel is also really good. Though I do wish the author would have done just a bit more digging. He commented on how the DM in D&D was similar to the umpire in Kriegsspiel games, but failed to mention that's exactly where the idea of the DM originated...from David Wesley digging up Strategos, a later Kriegsspiel game.
 

Finished October Daye #17, Sleep No More. Apparently there's at least two books that take place during the time where
Titania has changed/enchanted the entire Faerie community of the US West Coast aka Mists and Golden Shores (hey! I live there!) such that October thinks she's been living in her mom's tower and loves it there. Kind of a "what if" like Dicken's Christmas Carol.

The book was good, probably a 4 out of 5. Not sure thought that I need two books one from October's perspective, the other from Tybalt's. 🤷
 

Oh, also I finished a full reading of the 4e PHB. I don't recall ever reading it all back when I actually played 4e :LOL:

I did skip the powers lists and the magic item lists - I was more interested in re-familiarizing myself with the rules. I can see the places where 5e14 streamlined some things for the better - the 5e Advantage/Disadvantage rules and Proficiency (instead of half level, ugh) are two standouts. But there's a lot I do like and I would definitely run this. That said, I'd try to find the underground character tool that I've heard is rumored to exist out there to support my players

I think I'm going to make a Quick Start guide for 4e. Making a QS guide is always for myself, it helps me to really understand a system. When I say Quick Start Guide, I mean a player-facing summary of the important rules, stripped down into as few pages as possible, with references to the area of the rules if the player wants to read further. Lots of bullet points
 

Oh, also I finished a full reading of the 4e PHB. I don't recall ever reading it all back when I actually played 4e :LOL:

I did skip the powers lists and the magic item lists - I was more interested in re-familiarizing myself with the rules. I can see the places where 5e14 streamlined some things for the better - the 5e Advantage/Disadvantage rules and Proficiency (instead of half level, ugh) are two standouts. But there's a lot I do like and I would definitely run this. That said, I'd try to find the underground character tool that I've heard is rumored to exist out there to support my players

I think I'm going to make a Quick Start guide for 4e. Making a QS guide is always for myself, it helps me to really understand a system. When I say Quick Start Guide, I mean a player-facing summary of the important rules, stripped down into as few pages as possible, with references to the area of the rules if the player wants to read further. Lots of bullet points
There’s a lot of great resources over on the 4E discord. Lots of friendly people willing to help out with questions, too.
 


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