Sir Whiskers
First Post
Psion said:AFAIC, this is a feature, not a bug. Games that lean to heavily on these sorts of cost schemes tend to produce characters with a flurry of low level skills, going overboard on preventing specialization, making the PCs into very blurry jack-of-all-trades-and-masters-of-none.
Which is exactly the approach taken toward stats with the base point buy system. It's intentionally very expensive to take a very high (17-18) score in one stat, prohibitively so for many players. I find it interesting (and not necessarily wrong

Back on topic, I have agree with those who've posted that the system is complex, with a very steep learning curve. It's a bit of a trade-off, of course. The extensive rules cover most situations and handles them fairly well, but sifting through all of the rules is a bit intimidating, especially when trying to teach newbies.
For opposite reasons, I find that 3E is as difficult to learn as OD&D (the original white box set) was. The latter had too few rules, with too many holes in them, while 3E has so many rules it's hard to remember them all. I strongly believe d20 needs an intro system, or at least DnD does. Surely it's possible to write a minimal ruleset which still covers most game situations cleanly and clearly.
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