Charlaquin
Goblin Queen (She/Her/Hers)
Or I failed my reading comprehension check. Either way.I must have failed my "imply intent" check, then, because the contrary is /exactly/ what I meant. ;(
Or I failed my reading comprehension check. Either way.I must have failed my "imply intent" check, then, because the contrary is /exactly/ what I meant. ;(
My player's dice are cold, tonight.I see you failed your Perception Roll to notice I covered that base in my original statent.
They still feel kinda tacked-on, though less in 5e, where they finally scale like everything else.Adding skills in 3e, as opposed to Nonweapon proficiencies, was a BIG step forward in the DnD lifecycle.
What is this "Perception Roll" of which you speak, in the 1980s? Have we shifted suddenly to playing Hero System or BRP? Or have we advanced 20 years to 3.0?
(The rationale I remember from back in the day, now that I think of it, was that part of what the saving throw represented /was/ noticing the poison before it was too late, anyway.)
Sure. But, many were. Many crossed the line into that, now and then, but were mostly reasonable, most of the time.
Play varied a lot back in the day...
...but it didn't often vary all the way over to a formal, action-declaration-based mode of information gathering, like we're seeing some folks do, now, with the play-loop. It did often seem to lean in the "20 questions" direction, IMX/AIR(BIO).
Interestingly enough ... this occured in RuneQuest which was released virtually in reaction to 0eD&D. Realizing how long it takes for things to become part of that lifecycle is sometimes boggling.Adding skills in 3e, as opposed to Nonweapon proficiencies, was a BIG step forward in the DnD lifecycle.
How much awesome they can achieve has to be represented by a really narrow range of numbers when they do not have advancing oomph like hit points and performance speed being progressed... so no they do not "scale" like everything else "that" has yet to be achieved.They still feel kinda tacked-on, though less in 5e, where they finally scale like everything else.
Scale like all other checks is what I meant. Starting in 3e, everything standardized on the d20. But, attacks scales with BAB which ranged from 1/1 to 1/2, save DCs scaled with spell level (approximately 1/2), while save bonuses scaled either good (~1/2) or bad (1/3), but skills scaled at 3+1/1, and acquiring additional attack bonuses was expensive and topped out at 5 weapons, while magic items adding to skill bonuses were cheap and could go to several times that. The upshot was that skill bonuses were lower-valued, so could be optimized much higher than others. In 4e, proficiency in a weapon gave you a +2 or 3, while training with a skill was +5, and while you didn't usually get enhancement bonuses to skills, you often got item bonuses that could be a bit larger & more easily obtained.How much awesome they can achieve has to be represented by a really narrow range of numbers when they do not have advancing oomph like hit points and performance speed being progressed... so no they do not "scale" like everything else "that" has yet to be achieved.
Too narrow its only step one, its good but not done without more complete scaling.Scale like all other checks is what I meant.
In 5e, attacks, save DCs, good save bonuses and skills all scale with proficiency.
In this case so the player could claim he'd been wearing gloves.Contact poison? Why does it always have to be contact poison!
Heh. Because there were just /so many/ DMs back in the day, we could totally pick & choose. It was a golden age...Anyway "back in the day" I had two types of DMs. Ones that gave you a fair shot and didn't play "gotcha", an the other that thought it was fun to kill off players in "clever" ways that were virtually unavoidable.
The latter were never given a chance to run a second game. Problem solved.