What are your favorite weapons?

sarek said:
In the campain I'm currently playing my warrior is using a dire pick and a shield. I really like the image of my warrior (which act as a tank for the group) running with his Dire Pick in front to bash the skulls of his enemies.


didn't his mommy never teach him not to run with sharp objects.
 

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Spear--nice and versatile and allows for some nice attack descriptions.

Tident--because it looks nice and has a pleasing "WTF?" factor--swordsmen are interchangable, but the guy fighting with the trident gets remembered.

Scythe--because it looks mean and scary, and it's prety good in rules terms, unlike the two above. It's the weapon that says "I mean business.", and it's good to take when you have Power Attack, Cleave and Improved Sunder just for the visual--when this thing gets moving, it's goodnight to anything in it's path. Beautiful image.
 

Estlor said:
In Soul Calibur II, Ivy called her weapon "Valentine," but that's not a name. Since I don't think there's a historical equivalent of this, invent something. Sword-whip. Sword-flail. Or mix the two. Whord. Swip. Flord. Swail.

Or not.

Well, the Valentine was a (named) magic weapon anyway; Google says the proper name for the weapon class is 'snake sword'. If you wanted to remake it in D&D... well, hmm. How about a +1 extending shocking burst longsword?



Extending:

An extending weapon is actually divided into several pieces, connected by a flexible woven steel cable. It may be used either as a standard weapon of that type or as a whip, and the wielder may cause the weapon to switch between the two states by mental command as a free action. Proficiency with an extending weapon in extended form requires whip proficiency.

A weapon in extended form deals damage as though it were one size category smaller; critical ranges, multipliers, and damage type are not affected. Ranged weapons, reach weapons, and double weapons may not be made extending.

Caster Level: 5th; Prerequisites: Craft Magic Arms and Armor, alter self, mage hand; Market Price: +1 bonus.



That would make an extended longsword equivalent to the whip-dagger (from Sword and Fist, since that's all I've got with me). A free action to switch may seem a little much for +1, but comparing a +2 whip-dagger to a +1 extending longsword, all you're doing is trading 1 point of distance damage for not drawing AoOs on nearby attacks.

Consider also: if you're trying to rebuild Ivy in D&D, you'll probably take something like Lasher -- which has as a class feature that whip attacks no longer draw AoOs anyway. :)

Edit: for the record, I'm rather fond of the balisong. (See avatar. ;))
 
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diaglo said:
bohemian ear spoon
Why doesn't this surprise me.
;)

Personally I like things like the Halberd and tend to think that polearms are underrated, as an Englishman I also rate the Bill, and for close up I like battleaxes, hammers and the morning star.
 

My altogether favorite is to carry a bastard sword, hand axe, dagger, and shield. That way you have all sorts of nifty fighting options. I actually ran a character once that I rolled a d8 for at the beginning of each fight. I would consult a table that looked something like this:

1) Bastard sword 2-handed.
2) Sword & shield
3) Axe & Shield
4) Sword & axe
5) Sword & dagger
6) Axe & dagger
7) Throw dagger, then roll d4
8) Throw axe, then re-roll d8 until you get an axeless result
 


Love the Spiked Chain

I've used the Spiked Chain for a couple of different characters including one build that was for a wizard who had a couple of fighter levels early on. He wasn't the most powerful spell caster in certain respects, but it sure surprised the crap out of NPC's who were not expecting this leather clad individual to be casting spells with some efficacy who could also do some pretty cool things in combat with the disarm/trip/combat reflexes/reach when he "slowly unraveled the spiked chain from underneath his cloak".

I remember an especially satisfying encounter when I flew around a combat and took one some NPC spellcaster who thought he was nigh unstoppable. He was flying around with a protective globe of invulnerability and some other protective magic casting damage spells at us. He didn't think it was so funny when in 2 turns I pretty much took him down with my own flying caster carving him up with the spiked chain in mid-air. Try to imagine: "You notice the leather clad individual whispering arcane words and waving arcane symbols in the air" and go "phah, who cares" (NPC's reaction). Then the next turn comes up and..................."the same leather clad individual has unraveled a spiked chain from underneath his cloak and is now flying towards you on a full charge!!!!" Slice and dice time baby!! I did a critical hit (Improved crit feat) on the first turn, and then also carved him up pretty good with an attack of oppurtunity as he tried to dispel my own fly spell. It was pretty satisfying.
 

Teflon Billy said:
Short Sword and Dagger.

They are basically a badge saying " Please Underestimate Me"

I'm with Billy, substituting "Kris" and "Kukri", respectively. I was so, so excited when I found the section in Oriental Adventures giving alternate names for standard D&D weapons. I know that my Kris is mechanically identical to a shortsword. But now it sounds so much cooler. :)
 

It really depends on the character. My Dwarf Paladin/Hammer of Moradin just wuvs his hammer...especially on a crit...and double especially on a smite evil crit. I took out a Stonedeath Assassin (goblin assassin PrC from Races of Stone) in one hit a couple of sessions ago with a smite evil crit--somewhere around 50 points of damage. It was even cooler given that my character had just finished crafting that hammer and that was his very first combat swing with it. And the visual of a badass dwarf with a big damn hammer laying the smackdown to anyone that comes near is just too fun.

I also have to give love to the bastard sword, a weapon that made my Cleric of Kelemvor worth playing. Rolling d10s for damage while still carrying a shield is just awesome, what can I say?

The greatsword, for sheer slaughter capabilities is probably the most impressive weapon in the game, stat-wise. No, it doesn't have any nifty trip or disarm abilities, it doesn't have reach, but in my opinion it's the most efficient killing tool there is--highest average damage on a dice roll, great threat range especially with keen or Improved Crit, and you know you're gonna have a nice healthy Strength score to make it hurt even more.

The quarterstaff, stylistically, is my favorite weapon. Back when I liked the Wheel of Time books (curse you Crossroads of Twilight, CURSE YOU!!!) the quarterstaff was used to amazing effect. One character, barely able to walk around because of a magical sickness takes out two of the best Warder (awesome warrior guys) students simultaneously with a staff. And the best Warder in history is beaten by a farmer with a staff also. If I run another campaign, the quarterstaff will be Weapon Finessable too.

I also have great love for the 18-20 weapons: kukri, scimitar, rapier, falchion, all are awesome. The rapier and scimitar are especially awesome because I love the prestige classes designed to go with them--Duelist for the rapier and Dervish for the scimitar. I've got a scimitar-wielding Dervish wannabe coming up for my DM's new campaign that I'm very excited about.
 

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