Occasionally a game mechanic jumps out at me, and makes me think "wow!" -- it's not always brand new, and sometimes it builds on something else, or sometimes it's just new to me, but I like it when a simple mechanic catches my eye. Here's a couple of my favourites:
- D&D's advantage/disadvantage is a really elegant way to replace all those fiddly bonuses. It's one of my favourite things about 5E.
- 13th Age is full of things; I love the way backgrounds replace all those skills and stuff. (Escalation die comes in a close second).
- I'd like to nominate my own countdown dice mechanic from WOIN - roll a dice pool and remove any 6s until there are none left. Great for tension!
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