* The “Light Clock” in Torchbearer and how all of the other game mechanics are integrated perfectly with it and how, working in concert, they bring home the intended play experience (cognitive space inhabited, mood, theme, pace).
* Same thing goes for Blades in the Dark with its holistic integration of all of its system machinery which engenders bold, devil-may-care scoundrels, each uniquely twisted, as they try to climb an unforgiving, corrupted hierarchy.
Everything is crucial (like Torchbearer), but I think the management of the feedback loops of Heat: Wanted Level, Stress: Trauma, Entanglements, and Downtime are my favorites (yes, more than all the stuff in the Score!).