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D&D 5E What are your (up to 3) favorite character races? - Wizards Survey Duplication

What are your (up to 3) favorite character races? - Wizards Survey Duplication

  • Aarakocra

    Votes: 1 0.5%
  • Aasimar

    Votes: 20 9.4%
  • Bugbear

    Votes: 4 1.9%
  • Centaur

    Votes: 1 0.5%
  • Changeling

    Votes: 15 7.1%
  • Dhampir

    Votes: 5 2.4%
  • Dragonborn

    Votes: 21 9.9%
  • Dwarf

    Votes: 63 29.7%
  • Elf

    Votes: 67 31.6%
  • Fairy

    Votes: 2 0.9%
  • Firbolg

    Votes: 5 2.4%
  • Genasi

    Votes: 11 5.2%
  • Gith

    Votes: 6 2.8%
  • Gnome

    Votes: 32 15.1%
  • Goblin

    Votes: 9 4.2%
  • Goliath

    Votes: 12 5.7%
  • Half-Elf

    Votes: 51 24.1%
  • Half-Orc

    Votes: 17 8.0%
  • Halfling

    Votes: 27 12.7%
  • Harengon

    Votes: 0 0.0%
  • Hexblood

    Votes: 5 2.4%
  • Hobgoblin

    Votes: 6 2.8%
  • Human

    Votes: 105 49.5%
  • Kalashtar

    Votes: 5 2.4%
  • Kenku

    Votes: 3 1.4%
  • Kobold

    Votes: 8 3.8%
  • Lizardfolk

    Votes: 13 6.1%
  • Minotaur

    Votes: 4 1.9%
  • Orc

    Votes: 7 3.3%
  • Reborn

    Votes: 5 2.4%
  • Satyr

    Votes: 4 1.9%
  • Shifter

    Votes: 4 1.9%
  • Tabaxi

    Votes: 9 4.2%
  • Tiefling

    Votes: 24 11.3%
  • Tortle

    Votes: 10 4.7%
  • Triton

    Votes: 1 0.5%
  • Warforged

    Votes: 29 13.7%
  • Yuan-Ti

    Votes: 5 2.4%

Human, hobgoblin, warforged. It's easy to explain warforged (fantasy robot), but I dunno why I like hobgoblins. I just do. (It's not for their 5E mechanics, though.)
 

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As I said in the other thread, mine have always been and always will be Gnomes, Warforged, and Lizardfolk. Fourth place would be Changelings, and Fifth place would probably be Reborn. Once the Autognome officially comes out, the Lizardfolk might lose its seat at 3rd place.
 


I definitely think 31 different racial cultures in a single setting is way too many. I generally combine similar races into one larger group, with different racial features just being different types within the larger culture. Like dragonborn and lizardfolk are part of a larger "reptile" culture, or tabaxi and leonin.

Or I simply downplay racial cultures entirely and focus on other social divisions; in my Ravnica game, for example, guild was much more important than race.
IMO, it's fine to include a ton of different races into one world, so long as most of them are separated by great distances or planes of existence. For example, my world has probably 20 something races in it, but the majority of them aren't on the Material Plane. Satyrs, Centaurs, Fairies, Firbolg, and Hexblood in the Feywild, Dhampir, Reborn, Kenku, and Shadar-Kai in the Shadowfell, Genasi, Aarakocra, and Goliaths in the Elemental Planes, and so on. So long as there isn't 30+ different races lumped into one city, it's not really a problem.
 



Warforged and Changelings are beating out some PHB races like Dragonborn, Half-Orcs, and Tieflings.
 

Warforged and Changelings are beating out some PHB races like Dragonborn, Half-Orcs, and Tieflings.
Happy Joy GIF by SpongeBob SquarePants
 


If I was doing a homebrew setting for my game, I'd let the players make their characters first, and then decide what cultures and races I'd put in my world.
Best way to do it, really.
You know, I could see Tallfellow being a nickname halflings, dwarves, elves, and gnomes use for humans.
I'm a big fan of the 'Twiceling' used by the halflings in the webcomic 'Rusty & co'.
 

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