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D&D 5E What are your (up to 3) favorite character races? - Wizards Survey Duplication

What are your (up to 3) favorite character races? - Wizards Survey Duplication

  • Aarakocra

    Votes: 1 0.5%
  • Aasimar

    Votes: 20 9.4%
  • Bugbear

    Votes: 4 1.9%
  • Centaur

    Votes: 1 0.5%
  • Changeling

    Votes: 15 7.1%
  • Dhampir

    Votes: 5 2.4%
  • Dragonborn

    Votes: 21 9.9%
  • Dwarf

    Votes: 63 29.7%
  • Elf

    Votes: 67 31.6%
  • Fairy

    Votes: 2 0.9%
  • Firbolg

    Votes: 5 2.4%
  • Genasi

    Votes: 11 5.2%
  • Gith

    Votes: 6 2.8%
  • Gnome

    Votes: 32 15.1%
  • Goblin

    Votes: 9 4.2%
  • Goliath

    Votes: 12 5.7%
  • Half-Elf

    Votes: 51 24.1%
  • Half-Orc

    Votes: 17 8.0%
  • Halfling

    Votes: 27 12.7%
  • Harengon

    Votes: 0 0.0%
  • Hexblood

    Votes: 5 2.4%
  • Hobgoblin

    Votes: 6 2.8%
  • Human

    Votes: 105 49.5%
  • Kalashtar

    Votes: 5 2.4%
  • Kenku

    Votes: 3 1.4%
  • Kobold

    Votes: 8 3.8%
  • Lizardfolk

    Votes: 13 6.1%
  • Minotaur

    Votes: 4 1.9%
  • Orc

    Votes: 7 3.3%
  • Reborn

    Votes: 5 2.4%
  • Satyr

    Votes: 4 1.9%
  • Shifter

    Votes: 4 1.9%
  • Tabaxi

    Votes: 9 4.2%
  • Tiefling

    Votes: 24 11.3%
  • Tortle

    Votes: 10 4.7%
  • Triton

    Votes: 1 0.5%
  • Warforged

    Votes: 29 13.7%
  • Yuan-Ti

    Votes: 5 2.4%


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Interesting so far. I would have thought Dragonborn would rank higher.

Looks like humans (50+%), elves, dwarves (each about 30%) and half-elves (25%) are the most popular, and poor halflings & gnomes barely half (hah!) the other demihumans at around 11-12% apiece. Heck, changlings and warforged are more popular than either of those two and have only been around a little more than a decade!
 

Exotic creatures are only exotic if you decide to make them so.

In the all-dwarf game I played in, Elves were basically legends and had disappeared from the world in the distant past.

If you want a world with no Dwarves, but with mountains filled with Goliath and Kobolds as the mining people? you can do that.

What to make Genasis the dominate 'boring' specie? Go ahead!

And just because a race is available to a PC doesn't mean it HAS to appear in the world if nobody picks it. Nobody picked Dragonborn? They don't exist in that world! Nobody picked Gnome but you had plans for a gnome village? Just replace them with Firbolg or Satyr since Joe insisted on playing one.

It's your world, you decide.
Except I can't just make those decisions based on the immediate present when for all I know the campaign's going to last for ten years and each player might go through a dozen or more characters in different parties during that span.

What this means is if Dragonborn are on my PC-playable list (which is in theory locked-in for the campaign's duration), just because nobody picked one to start with isn't enough reason for me to drop them outright. The next wave of recruitments might feature three of them. I've seen this over the long run - each playable creature* rises and falls in popularity even among our own crew: time was nobody played Part-Orcs, for example, but more recently it seems like we're crawling in them; meanwhile Dwarves seem to have gone the opposite route)

* - other than Humans, which are pretty much evergreen.
 

Since the survey asks about favorite settings and favorite races, I wonder if the analyzers intend to angle the data to see which settings should feature which races?
 

I would like to get into Eberron and explore it more eventually; I have a lot to read soon though.
One of the philosophies of Eberron is make it your own. Use what you like, ignore anything else. It is ecclectic enough that you can add your own homebrew elements, and it will feel appropriate. Baker often refers to "My Eberron", because that is what he is doing in his campaigns. But he doesnt expect you to do it.

That said. Eberron has tons of nuanced, thoughtful, interesting, likable stuff! So if a topic happens to come up in your campaign, there probably is something useful about it on the website and elsewhere.

I think you can just start in one local setting in Eberron without knowing anything about the rest of world. It doest require deep investment. If players want to go explore something, you can look it up and wing it.
 

Eh, I always treat anything not a human as a one-off. Someone might play a Dragonborn, and it might be the only one anyone sees the entire campaign. Just because there's one, doesn't have to mean there are communities of them hanging about, or even more than one.

This recently happened with the player who played a Kenku. He was from a "far-off land" none of the rest of the group had heard of. Turned out he'd actually plane-hopped from another Prime Material and there weren't any other Kenku actually on the campaign plane. Then there was the Warforged, who was a 1,000 year old Toltec construct. No other being like him in the campaign world whatsoever.
 





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