johnsemlak said:I get really skeptical when trying to label any book except the core books as 'essential'. In fact, I think that's one of the great things about 3rd edition, is that much more effort is put into ensuring that only the 3 core books are needed to play. Unlike 1e, where modules would frequently require access to MMII, FF, etc.
I'll go one further: the only essential book for a D&D game is a players' handbook--you can get the D&D3E PH, Arcana Unearthed, EverQuest, or whatever. There's really not that much necessary content in the DMG, and you can always create your own monsters.
That said, i probably wouldn't run a D&D game with less than a players' handbook (AU, in my case)and Dynasties & Demagogues. IMHO, the paltry support for non-combat conflict in the core rules is simply not acceptable. [that is, i can run a game with Over the Edge, but if i'm going to have the level of detail D&D3E has for combat, i want just as much detail for other actions.]