Dynasties & Demagogues is, IMHO, one of the best D20 product to hit the market yet, and definitely the best D&D-ish D20 product out there. There have been a lot of good D20 books out there, adding various things to the game. But most of them give, loosely speaking, "more of the same": new feats, new combat variations, new classes, new magic items, new spells, etc. Dynasties not only expands the game in an almost-wholly-new way, but it adds something to the game that it has long needed: as much mechanical depth and detail in social/political interactions as combat/physical. And it does it with high marks all 'round--it's very much in an appropriate flavor for D&D, and also meshes well with the existing D20 mechanics. And it couples all the crunchy goodness with excellent advice on running political games, much of it specifically targeted at those who haven't really tried this before. I strongly dislike the D&D3E implementation of D20, and rarely run games as crunchy as D20, so i don't buy many D20 books--but i had to spend money i didn't have for Dynasties & Demagogues. If i loved D20 as a system, it'd be that much better.
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Oh, for those who like the toolkit elements of MotP: try and find a copy of The Primal Order: Chessboards. It's the same basic idea, except moreso, going into more depth on similar topics, and with more breadth, thus covering possibilities that MotP doesn't get near.
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Oh, for those who like the toolkit elements of MotP: try and find a copy of The Primal Order: Chessboards. It's the same basic idea, except moreso, going into more depth on similar topics, and with more breadth, thus covering possibilities that MotP doesn't get near.