What campaign settings are in print and what is good about them?

There's Ravenloft, if that floats your boat.

Also, for a grim'n'gritty setting, the Black Company setting is pretty nifty. The first simple mass-combat rules I've seen, in any system!
 

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Dawnforge is the flip side of Midnight. A high-powered, magical, young world where the PCs get to be the legends (and deities?) of tomorrow.

That sounds really cliche, but it's a cool setting. And it is the flipside of Midnight (both are from FFG).
 

blargney the second said:
Any particular reason why Eberron's not a candidate?
-blarg

The setup isn't really my cup of tea. Lightning Rails and Warforged and that kind of stuff. Just not really for me.

Nyaricus said:
Running something Conanesque/Nordic/Celtic with Iron Heroes might be a bit of a change-up that you need :)

Seriously, IH rox my sox :cool::D

Well you are a bit late with that advice considering my 3.5 core books showed up last night. ;)

Treebore said:
Goodmans DCC 35 is pretty good. They have some decent preview stuff available on their site. It may still be linked to ENWorlds news pages from last week. IT should be in stores the 16th, or soon thereafter, if your LGS is ordering it.

Oooo. I fogot about that one. Since most of my modules will be DCC I will have to check that out.
 
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Ptolus!!!
Pros: The most luxurious setting ever written for d&d. Almost 700 pages describing the city of Ptolus in detail. You've got it all: dungeons, demons, intrigue and crime. I dared my wife to ask me a question about ptolus that I cannot answer and she has failed miserably. (Some of the questions answered: "where can one have a proper shave?" and "where are the brothels located?"). In short, it is an amazing book.
Cons: Say goodbye to 120$.

Arcana evolved (another one from malhavoc)
Pros: A world with very different races and classes from your standard d&d so if you want a change of pace (like I did) that's a great option.
Cons: None, really. Some people complain on the lack of detail on the world, but it is designed to let the DM take the setting and make it his. Worked for me.
 

eric mcloins said:
Ptolus!!!
Pros: The most luxurious setting ever written for d&d. Almost 700 pages describing the city of Ptolus in detail. You've got it all: dungeons, demons, intrigue and crime. I dared my wife to ask me a question about ptolus that I cannot answer and she has failed miserably. (Some of the questions answered: "where can one have a proper shave?" and "where are the brothels located?"). In short, it is an amazing book.
Cons: Say goodbye to 120$.

Arcana evolved (another one from malhavoc)
Pros: A world with very different races and classes from your standard d&d so if you want a change of pace (like I did) that's a great option.
Cons: None, really. Some people complain on the lack of detail on the world, but it is designed to let the DM take the setting and make it his. Worked for me.

Besides the cost I'm not really interested in running a game in one city. And I want to run core D&D so that knocks AE out. I apprecite the post though!
 


I love the Oathbound setting. There is a lot of interesting ideas there.

I'm currently running a World of Warcraft d20 game, as it was the only way to pull some of my players away from the computer! (I even have large print outs of a yellow exclamation point, a yellow question mark, and a blue question mark to indicate quest givers :D ). Even if you don't like the game, the setting is very cool and lends itself to hack and slash.

We have our own campaign setting, Neiyar: Land of Heaven and the Abyss. If you are into amazon cultures, exotic jungle locations, insane gods, demons, and the like ;)
 

I can only second Midnight. Great atmosphere, and they really go places with the races. The elves' magic aptitude really show there, and gnomes have a very distinct role. The magic system is great, too. It even gets its own movie.

And then there's Rokugan. Based on asian myth and fantasy instead of western stuff. Honor is very important, as is etiquette. Characters that are more or less useless in combat, but have power in the court, are quite feasible. The pen can be mightier than the sword. You're not just some guy who does what he wants (unless you're a Ronin), you're a samurai with privileges - and obligations.
 

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