What campaign settings are in print and what is good about them?

Seeing you shoot down more than a few settings, I say just run Forgotten Realms....you dont want Ptolus, nor Iron Kingdoms, nor Kingdoms of Kalamar, nor Conan, or Iron heros....

You want something core but different. Thats leaves pretty much Eberron and FR.......
 

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Hey everyone! I would highly recommend A Game of Thrones RPG as well. Though it is very low magic the world itself is fantastic. It is great for groups who are into intrigue & roleplaying, My group loves it!

Thieve's World is great as well. Thanks Maester Luwin
 

Plenty of options designed for straight D&D

Oathbound: (Arena, Wildwood) high fantasy high magic D&D

Valus: Gritty D&D

Rokugan: Oriental samurai D&D

Hamunaptra: Egypt Fantasy D&D

Twin Crowns: cool ritual system, age of exploration sailing D&D

Scarred Lands, post apocalyptic gods war D&D, tons of support products

Ptolus world of Praemal, short pdf on Ptolus' background world

Kalamar, in depth described world D&D

Codex of Erde: Medieval Germany with a dark fey vibe D&D.

Dog Soul Publishing's Mythic Settings, Baba Yaga Russia, Mythic India, Gallic France, Mythic Japan, Norse Legends,

Green Ronin's Psionic India setting, I forget the name.

Bluffside: High Fantasy in depth city

Don't know much about Wilderlands, Blackmoor, or DCC 35 except they are old school D&D themed.

Avalanche press' historical and mythic earth settings.

Ravenloft: Horror D&D

Dragonlance: knights and dragons, towers of sorcery, draconians

DragonStar: D&D in space

Northern Crown: D&D in fantasy colonial America

I'm sure I'm missing a few.

Nyambe fantasy Africa D&D, though it has alt classes for natives

Thieve's World, WoW, Everquest, Black Company, Wheel of Time, Conan, Slaine, all alter D&D to fit the settings
 


Maester Luwin said:
Hey everyone! I would highly recommend A Game of Thrones RPG as well. Though it is very low magic the world itself is fantastic. It is great for groups who are into intrigue & roleplaying, My group loves it!

My players are into killing things and looting thier stuff. :D
 

carmachu said:
Seeing you shoot down more than a few settings, I say just run Forgotten Realms....you dont want Ptolus, nor Iron Kingdoms, nor Kingdoms of Kalamar, nor Conan, or Iron heros....

You want something core but different. Thats leaves pretty much Eberron and FR.......

Ptolus is just a city and a 120 dollar city at that. Crazy money to me, I'd never pony up that much for a city suppliment no matter how detailed.

Kingdoms of Kalamar I said sounded Greyhawkish but I didn't shoot it down totally. I did ask if the books were still in print and how the corebook was.

Conan and Iron Heroes are not D&D. I didn't just buy the core set to run a different game. ;)

Forgotten Realms isn't anything I want to run, if I do stick to a familiar D&D setting it will be Greyhawk which is still my favorite setting.

Iron Kingdoms is definately out. Not really into the Steampunk idea.

Wilderlands, DCC, & Greyhawk with Freeport mixed in are probably the things I'm looking at the most right now. I'm going to check out the DCC setting a lot when it comes out and see how it is put together.
 

Voadam said:
Plenty of options designed for straight D&D

Oathbound: (Arena, Wildwood) high fantasy high magic D&D

Valus: Gritty D&D

Rokugan: Oriental samurai D&D

Hamunaptra: Egypt Fantasy D&D

Twin Crowns: cool ritual system, age of exploration sailing D&D

Scarred Lands, post apocalyptic gods war D&D, tons of support products

Ptolus world of Praemal, short pdf on Ptolus' background world

Kalamar, in depth described world D&D

Codex of Erde: Medieval Germany with a dark fey vibe D&D.

Dog Soul Publishing's Mythic Settings, Baba Yaga Russia, Mythic India, Gallic France, Mythic Japan, Norse Legends,

Green Ronin's Psionic India setting, I forget the name.

Bluffside: High Fantasy in depth city

Don't know much about Wilderlands, Blackmoor, or DCC 35 except they are old school D&D themed.

Avalanche press' historical and mythic earth settings.

Ravenloft: Horror D&D

Dragonlance: knights and dragons, towers of sorcery, draconians

DragonStar: D&D in space

Northern Crown: D&D in fantasy colonial America

I'm sure I'm missing a few.

Nyambe fantasy Africa D&D, though it has alt classes for natives

Thieve's World, WoW, Everquest, Black Company, Wheel of Time, Conan, Slaine, all alter D&D to fit the settings

Great post, thanks a lot! :)

And Nightfall..how can I come back to a setting I never played? :p
 

Flexor the Mighty! said:
My players are into killing things and looting thier stuff. :D
Incidentally, AGoT is also excellent for that, should the GM, players and characters feel so inclined.

But nope, it doesn't do it the D&D way. :D


I wouldn't have recommended the things I did (btw) if you'd said you were wanting D&D-based stuff only, to begin with.
 

Don't forget Arcanis from paradigm concepts.

A massive world ruled by a declining romanesque empire ruled by the descendents of gods with immortal elorii and the kingdoms of the snake men crowding around its borders while the mad sorcerer king of Ymandragore drinks the blood of magicians in his hope to become a god.

The setting offers societies and races different enough from standard D&D to give the game a different flavor and comes with a wide variety of mechanics that make the world work the way its history and flavor text says it ought to. Need a magically binding oath? The val'Mehan (a family descended from a servant of the god Sarish) can bind any oath to bring a terrible curse upon one who breaks it. Different regional backgrounds offer bonus class skills that reflect the character of the region. A native of Valentinia, for instance gains sense motive as a class skill while the area of Ulfilia, renouned for its rangers gains survival..Apparently even Ulfilian sorcerers and rogues are likely to have picked up some of the knowledge of the wilds.
 

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