You have to be very careful when you attribute causes to trends. Remember that your cause is speculation, not necessarily truth.
What you know is that the number of searches dropped. That the gaming population dropped is one possible explanation, but not the only one.
For example: Consider that most of us who are well-entrenched in the online gaming community don't do Google searches on our games often. We tend to have our sources bookmarked! Searching is for those who don't yet have sources they like.
I just found out about Google Insight, which tracks the number of searches for specific terms over time. This might help us track the general state of various RPG lines.
Here are various trends I found for the period on display (starting with 2004):
Call of Cthulhu: About the same, with the exception of a peak in April 2006 (coinciding with the "Dark Corners of the Earth" computer game). The search term is also very popular in Russia, for some reason.
D&D: Down by half
Exalted: Up by 25%
GURPS: Down to a third
RIFTS: Down by half
Savage Worlds: Up by 50%
Shadowrun: Down by half
World of Darkness: Slightly lower than it started, but now about constant
So it does seem that the gaming industry and community is no longer as large as it used to be. But what else can be learned from this tool?
This tool also allows comparisons by country, as well as some other nifty options. So make your own armchair analysis of gaming trends!
It would be interesting to look at this data with the Y axis values in place. I have to assume that those values are not absolute and rather different for each group of searches.
How is this any different from 2004, though?
Maybe you are right and the number of gamers has not declined significantly since then because more of them are using bookmarks instead of searches (though personally, I doubt it). But to my mind, this would imply that there are fewer new gamers, who after all would use searches to find the good sites since their bookmark lists aren't so long yet. This still sounds like a decline to me.
Google has processed a very large number of data points, which ensures a fairly high statistical significance. It worked when they are tracking the outbreaks of diseases, after all...
So it does seem that the gaming industry and community is no longer as large as it used to be.
How is this any different from 2004, though?
How is this any different from 2004, though?
But to my mind, this would imply that there are fewer new gamers, who after all would use searches to find the good sites since their bookmark lists aren't so long yet. This still sounds like a decline to me.
Google has processed a very large number of data points, which ensures a fairly high statistical significance. It worked when they are tracking the outbreaks of diseases, after all...