What can Google Insight tell us about RPGs?

I typed in Texas and United States for the search, and got the same curve that Dungeons and Dragons got. I wonder if Texas and the United States have become less popular on the internet just like D&D.
 

log in or register to remove this ad

I typed in Texas and United States for the search, and got the same curve that Dungeons and Dragons got. I wonder if Texas and the United States have become less popular on the internet just like D&D.

Hmmm.. but did you see how Jurgen also looked at the trends for other rpgs like Cthulhu and Savage Worlds and noticed them skewing in different directions. They are all rpgs, and so are comparable. Some trended up and some down. Frankly I can believe the stats google has come up with. Saying DnD is like Texas misses the point. Some rpgs have declining searches and some, it seems, are gaining in popularity.

It is nice to have some numbers for a change. The big players in the industry are so guarded with their data that any numbers is fine by me.
 


Hmmm.. but did you see how Jurgen also looked at the trends for other rpgs like Cthulhu and Savage Worlds and noticed them skewing in different directions. They are all rpgs, and so are comparable. Some trended up and some down. Frankly I can believe the stats google has come up with. Saying DnD is like Texas misses the point. Some rpgs have declining searches and some, it seems, are gaining in popularity.

It is nice to have some numbers for a change. The big players in the industry are so guarded with their data that any numbers is fine by me.

All I pointed out was that the results of Google Trends have the ability to mean absolutely nothing. Is there any real reason for Texas and United States to have a distinct downward trend over the last five years? None that I can think of.
 

There was a kind of similar thread a while back. . . ah, here it is.

Just thought it might be interesting to compare. Since, you know, that's what this one's all about in the first place. :)
 

I typed in Texas and United States for the search, and got the same curve that Dungeons and Dragons got. I wonder if Texas and the United States have become less popular on the internet just like D&D.

...If you try the word 'camera' (i.e. a consumer product, and therefore a bit less apples-to-oranges to D&D than searches about nations/states), you also get the same downward trend. On the other hand, the numbers also dutifully spike upward every December, when (one might think) people are shopping for Xmas gadgets. 'Xbox' searches are flat (not declining), with the same sort of spikes at Xmas time (and another spike at May 05, which I assume was related to a model upgrade or something; haven't done console gaming for quite a while so no idea). 'iPhone' searches are a continuous spiky trend upward from Nov06 on. 'Harry Potter' trends slightly downward, with small spikes at Xmas and larger spikes (presumably) when new books and movies are released (again, I'm not a Potterphile, but the big jumps are at Jun04, Jul05, Nov05, Jul07, and perhaps another one starting this month; there's another movie about to come out, yes?).

Is there any real reason for Texas and United States to have a distinct downward trend over the last five years? None that I can think of.

People using Google less over time (possibly migration to other search engines, as someone mentioned previously)?
People 'radar-locking' onto favorite portal sites other than Google (discussed in part below)?
...'USA' and 'Texas' gradually losing ground in the global 'marketplace of ideas' (if we want to get wildly speculative)?
...Even if we have no clue what the reason for the fall-off is, couldn't we perhaps bake it into the D&D data in some way, rather than write the whole thing off? (In my small amount of poking around, I haven't found a direct way to check 'total number of Google searches per month/year', to see if there is any 'Google decay'; I'm guessing they don't post those numbers directly.)

Anecdotally, I haven't typed in just "D&D" in google ever.... I have always known it was to be found at the easily remembered wizards.com[...]In regards to shopping, even when I do so online (rarely) i go directly to amazon or ebay...especially for an WOTC product...its known fact that nobody beats amazon for WOTC books

Google has a dedicated Shopping feature, which is sortable lowest-to-highest price (i.e. you can theoretically 'find the cheapest whatzit on the whole Internet', although I don't know what all the limits are in practice). Even if you have a favorite shopping site, like Amazon, there's no reason not to check other resources such as Google at least occasionally. Presumably some portion of the user base does in fact do this, hence the relevance to product sales.

In any case, "some positive correlation" really doesn't allow you to go very far in analysis.

...whereas saying 'let's be careful in interpreting the data', and then not commenting on or interpreting it in any way (and thereby letting it drop off the front page), leads to precisely zero analysis... hence my comment about 'dismissing' the Google data. Apologies if I over-/mis-stated.

Well, the OP wasn't about sales at all, but general statements about the size of the gaming community, and whether it has been shrinking.

I thought the consensus was 'people buying new product = new D&D gamers = healthy hobby'. (I'm not even sure if I agree with that personally, but I'm pretty sure it's been suggested before, in 4e-acceptance arguments and the like.)
 


Remove ads

Top