aelfric5578
First Post
In a campaign we just started, one of the characters is a sorcerer whose mentor and surrogate parent figure died of old age before he could fully train the sorcerer. He's made it his personal quest to find a new teacher. I'm planning on having the local mage guild take an interest in him after seeing him use magic in public during the last session.
I'm at a loss, though, for what kind of benefits the guild could give the character. This is a level 1 character, so I suppose I can just use his joining the guild (assuming he chooses to do so) as the reason he starts getting sorcery points etc, but I was wondering if anyone had ideas for other perks I could throw him.
I'm at a loss, though, for what kind of benefits the guild could give the character. This is a level 1 character, so I suppose I can just use his joining the guild (assuming he chooses to do so) as the reason he starts getting sorcery points etc, but I was wondering if anyone had ideas for other perks I could throw him.