Lord Zardoz
Explorer
The 4th edition DMG was a pretty good book. It gave us the rules for setting the DC's for skill challenges (though the DC's were flawed), encounter construction guidelines, and guidelines for raising or lowering the level of a monster.
So what will they put in DMG 2, and what do you want to see? Here are some things I would like to see.
1) Outlines for typical skill challenges: There will be many skill challenges that are unique to a particular game. But there are others that will come up fairly often, like the following.
- Running away / foot chases
- Traveling overland across wilderness
- As above while avoiding in place patrols
- As above while tracking someone trying to keep away from you
- Finding a specific place in an unknown city
Some suggestions on which skills would come into play in typical situations would be very useful.
2) Creating monsters and / or powers from scratch
- Most of what you need can be figured out by looking at existing monsters. But having some idea of the impact or effect of certain powers as it relates to XP would be very useful. Is a d6 vs Fort attack worth more than a d8 attack vs AC? How much extra cost is an ability that recharges on 5 / 6 then one that triggers when bloodied?
3) Creating NPC's
- You can create NPC's as monsters, by just giving them what you want them to have rather then building as a PC. I like this approach well enough, but again, you run into the problem of figuring out what is XP cost is. On top of that, Dm's like to have NPC's which are designed to survive more than one direct encounter with the players, and you want your NPC's to have Healing Surges and 2nd Wind, and Action points. A selection of monster / NPC abilities designed around escaping combat alive would be very useful.
Well, that is what I want. What about the rest of you? And what is currently known about DMG 2?
END COMMUNICATION
So what will they put in DMG 2, and what do you want to see? Here are some things I would like to see.
1) Outlines for typical skill challenges: There will be many skill challenges that are unique to a particular game. But there are others that will come up fairly often, like the following.
- Running away / foot chases
- Traveling overland across wilderness
- As above while avoiding in place patrols
- As above while tracking someone trying to keep away from you
- Finding a specific place in an unknown city
Some suggestions on which skills would come into play in typical situations would be very useful.
2) Creating monsters and / or powers from scratch
- Most of what you need can be figured out by looking at existing monsters. But having some idea of the impact or effect of certain powers as it relates to XP would be very useful. Is a d6 vs Fort attack worth more than a d8 attack vs AC? How much extra cost is an ability that recharges on 5 / 6 then one that triggers when bloodied?
3) Creating NPC's
- You can create NPC's as monsters, by just giving them what you want them to have rather then building as a PC. I like this approach well enough, but again, you run into the problem of figuring out what is XP cost is. On top of that, Dm's like to have NPC's which are designed to survive more than one direct encounter with the players, and you want your NPC's to have Healing Surges and 2nd Wind, and Action points. A selection of monster / NPC abilities designed around escaping combat alive would be very useful.
Well, that is what I want. What about the rest of you? And what is currently known about DMG 2?
END COMMUNICATION