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What Celestials would you like to see in 5e?


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Well with Guildmaster's Guide to Ravnica opening up the possibility of seeing Magic creatures statted up there are some interesting options:
-Platinum angel could function something like a shield sentinel but with an even better defensive buff to the controller.
-Dark angels like angel of despair and fallen angel are also fun. Them evil deities need servants too.
 

If they aren't enthused about more celestials, maybe more templates would work.

Angel-touched:

The angel-touched creature grows feathery wings. If a creature has non-feathery wings, they become feathery. If the creature already has feathery wings, it gets an extra set (doesn't change speed). All angel-touched creatures have a fly speed of X unless they already had a faster fly speed.

The creature's type changes to celestial. Angel touched creatures have a natural inclination towards LG alignment, but DM's can chose not to change the creature's alignment. It gains immunity to radiant damage, and does 1d8 extra radiant damage on melee or breath weapon attacks....

Paragraph about in general, angel touched adds 2 to the CR of creatures in CR range...1 to the CR of creatures in CR range.... and does not change the CR for creatures above CR Y, but DM's are encouraged to check with the section on monster creation in the DMG if they have concerns.

So if you can't have new celestials, you can mess with the murderhobos by dropping angel-touched red dragons on them.
 

For Guardinals, I would probably make the template be for lycanthropes. It would still be pretty wimpy, but slaadi and yugoloths got the shaft too...

* Stuck in hybrid form and lose shapechanger tag.
* Change type to celestial. Natural inclination to NG (DM's choice).
* Lose cursing with lycanthropy, gain attacks count as magic for purposes of overcoming resistance and immunity.
* Int and Cha become equal to the Wis score (unless they are already higher).
* Gain magic resistance.
* Downgrade immunity to nonsilver weapons to resistance to nonmagic ones. Add some immunities and resistances: maybe to be different, immunity to thunder, resistance to poison and psychic (the PC's will never expect that combo).
* Cast with no material components:
At will: animal friendship, speak with animals
3 times per day (each): disguise self, cure wounds
1 time per day (each): spirit guardians, destructive wave
 

I've never used them very well. They're hard to play as antagonists (not impossible just difficult) and they tend to, for me, make somewhat boring NPC allies. I am not sure what I'd do with a massive array of different flavors to choose from.

How do you guys use so many choices of Celestials?
 


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