Haste
VirgilCaine said:
Of course, I have no actual knowledge of the effect, having never played a game that used it.
I'm one of those Non-Gaming gamers--I'd like to, but I don't have time.
As a regular gamer (I gave up TV)
If I was going to change it from 3.0 to 3.5, I would have given it, say 1d6 subdual damage per round, a Fort save or take 1 Con damage at the end of the duration, and a hefty material component of 250 gp, maybe of a specific substance.
THAT would be fixing it. Giving additional costs to the spell, NOT changing the whole effect of the spell.
The damage you suggest is fixable with a low level clerical spell or two. The money is little object to players (who wouldn't pay 250 gp to defeat a CR 7 bunch of monsters).
If it 3.0 haste was THAT HORRIBLY OVERPOWERED it would have been houseruled somewhat similar to the above on a massive, universal scale.
AFAIK this wasn't done. Was it?
It is hard to get the worms back into the can. Once players have enjoyed a priviledge, especially one so "officially" sanctioned and enshrined in the rules, it is very hard to back them away from it. I am sure many DMs are affected by player pressure (much like the pressure you are using in this debate). The day I read on WOTC's site about the upcoming revision to haste, I used this to "house rule" haste in my campaign.
It was a spell that every single character who had it in their spell list would select, every day, several times if possible. No character who could cast it would not take, except that they had some item that reproduced its effect, or another caster they could rely on to do the same. Once my group "discovered" it, it became the standard modus operandi. IMO, when a spell does this, the spell is overbalanced.
Also, for a while (until I quit DMing that campaign), the Wizard would seriously overshadow the other characters because he would routinely haste himself, destroy the opposition, repeat, until he needed to recharge his spells. Then he could teleport home, and repeat in the morning. He even boasted that he did not really need the party.
Was it really so bad? Really? Because I don't see cause for changing the whole effect. I can see how it might be a problem and merit my treatment.
The core problem is allowing a back door where spell-casters can cast two spells per round. Look at the other mechanism and compare the cost.
1. A feat (Quicken Spell).
2. A spell slot 4 levels higher than the lower of the two they plan to cast /each round they cast two spells/.
3. A limitation on the level of the extra spell of 4 less than their highest spell slot.
4. Knowing in advance which spell they would like to quicken.
With your treatment it is hard to balance against the power granted.
And all those people who said they would still take Haste, even if it was a 9th level spell are dense. Take Time Stop instead. Time Stop lets you examine the ambush (which high-level attacks are mostly) and decide what to do--attack retreat, etc.
Haste in 3.0 would allow two spells per round 18 times for an 18th level wizard. The high level wizard in our campaign /always/ took haste, and /always/ cast it.
Try playing once in a while. You will see.