What changes from 3.0 to 3.5 should *not* have been made?


log in or register to remove this ad

Vocenoctum said:
On Topic: For the crit change, I pretty much just turned Keen Weapon to affect the multiplier instead. Same end effect but now you can limit the other bonuses that were the real problem IMO.

I still allow keen and improved crit to stack, so there isn't an issue for me there.

However, if in 3.5e they were going to prevent them stacking then I think they should have extended improved crit so that it doubled the threat range of *all* non keen weapons being used by the fighter/paladin/whatever. That would have been a neat tradeoff.
 

My only complaint is that the standard buffs (Bulls Strength, etc) were reduced in duration- an hour per level does actually seem a bit much, but reduced to 1 minute per level, seems a bit short. We houseruled it to 10 minutes per level which seems like a compromise.

Personally, I would have liked Summoned critters to last 10 minutes per level as well, or at least 1 minute, rather than a single round/level.

No complaints about the rest of it, including weapon sizes. I'm ok with all of that. I loved 3.0 and I have been very pleased with 3.5's improvements.
 

My buff spell houserule:

You can choose at casting time to make it high intensity (gives combat bonuses, save bonuses, DC bonuses etc) and it lasts 1m per level, or you can make it low intensity (only gives skill bonuses, nothing else).

This makes it a useful buff for negotiations, rock climbing and such and not merely a combat buff as 3.5 would have it.

Cheers
 

Remove ads

Top