Darth K'Trava
First Post
Mouseferatu said:I'd hazard a guess that the logic behind that is as follows:
The druid doesn't have nearly as strong an empathic link with its companion. Plus, it's a change from a previous edition (3.0) where this ability was based on a spell, which could be cast as often as desired (within reasonable limits).
The paladin's mount is far more likely to die than the familiar, due to its presence on the front lines and in the midst of combat. (Show me a mage who regularly sends his familiar into melee, and I'll show you a mage who's either got a really good improved familiar or is way behind on XP.) Therefore, the paladin needs to be able to replace the mount more quickly.
Not saying I agree with all that, just that I'm willing to bet that's at least part of the logic behind it. Personally, I don't enforce the year and a day thing for familiars; I think the XP loss is sufficient penalty, thanks.
And heck, remember that back in 1E, a paladin could only call one mount every ten years!!![]()
I've seen familiars used as scouts and have gotten in battle (usually inadvertantly).
Unless you have a DM who likes to take out the paladin's mount for the sheer hell of it. My paladin's mount has been in the thick of battle numerous times and hasn't been hit once. But then it hasn't attacked anyone, just carrying the pally around as she attacked foes.