Psion said:
That one could have been done better... by letting it stack but NEVER allowing an effect to multiply. Always just a +1 threat range.
This would make sword-like weapons (19-20/x2 or 18-20/x2) inferior to axe-like weapons (20/x3 or 20/x4).
Basic crit weapons (20/x2) do 5% more damage on average, good crit weapons (19-20/x2 or 20/x3) do 10% more damage, and super crit weapons (18-20/x2 or 20/x4) do 15% more. Doubling the threat range (what we do now) changes these to 10%, 20% and 30%, equally within the category (ignoring for the moment both the marginal effect of "wasted threat range" and "wasted damage"). If you instead increase threat range by 1, you still get 10% for basic weapons, 20% for good axe-like weapons (19-20/x3) (net increase 10%), and 30% for super axe-like weapons (19-20/x4) (net increase 15%). However, good sword-like weapons (18-20/x2) only get a 15% increase (net plus 5%), and super sword-like weapons (17-20/x2) only get a 20% increase (also net plus 5%).
FireLance said:
Yup, as simple as applying the optional weapon equivalency rules if you don't like the revised weapon size.
I thought it was great because it gave the Int-based fighter a nice power-up. My first 3.5e character was a human bard with Combat Expertise and Improved Trip.
The problem with 3.5e Improved Trip is that in exchange for one attack, you get two attacks (first as a direct result of Improved Trip, second as an AoO when he gets up), plus that you're putting your opponent at a disadvantage (being prone) and costing him half a round (getting up). That's a lot of advantage for one second-tier (i.e. only one prereq) feat.
S'mon said:
Here's my suggested Sword & Board feat - I've toned it down from your suggestion but I think it's probably still worth taking:
Shield Expertise:
Prereqs: BAB +1, Shield proficiency
In combat the Wielder of a light or heavy shield can shelter behind their shield as a free action, by giving up 1 or 2 points of BAB they get a +2 or +4 AC cover bonus, ie +2 AC for-1 to-hit, +4 AC for -2 to-hit. This feat is a form of Defensive Fighting and replaces Defensive Fighting's -4 to-hit for +2 AC, it cannot be used in conjunction with Combat Expertise or a Full Defense action (+4 AC no attack).
I like the 2-for-1 Combat Expertise better. The two-handers get their bonus as part of a feat they're likely to take anyway, so the sword&boarders should too - it shouldn't require a separate feat.
IMO, one small failing of 3e in general (with 3.5e being slightly worse in this regard on account of 2-for-1 power attack) is that two-handed weapons are superior to sword & board, when in our world the opposite would seem to have been true.