What changes from 3.0 to 3.5 should *not* have been made?

Having given scry quite a workout in an RttToEE campaign, both before and after the change to 3.5, I really like the 3.5 changes and how it worked with the skill... The drawback is of course as Psion pointed out that lots of old 3.0 NPCs are statted out with the skill.
 

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In no paticular order:
1) Making dwarves more powerful
2) They switched gnomes favored class to bard (I don't like gnomes anyway)
3) Keen and improved crit not stacking (maybe weapon focus and masterwork shouldn't stack either).

Thats about it. Most of the stuff I like. I won't go in to details as they've been discusses enough as is.
 

In general I prefer 3.5, but here are the things I don't like (and house-ruled back to their 3.0 version in my game).

Nerfing Alchemy (Alchemists now have to be spellcasters, so no Expert NPC alchemists, or PC Rogues picking up Alchemy to make their own thunderstones/tanglefoot bags ect, they also dropped the 3.0 Alchemy rule that a DC 20 Alchemy check can ID a potion). Alchemy wasn't overpowered before, why weaken it?

Pokemounts. *shudder* I'll take Paladin Mount Classic thank you.

Buff Spell durations. I don't mind making them a flat +4, it's the shorter durations I don't like. I happen to like the idea of PC's using their spells to power up instead of being dependent on items.

Nerfing Polymorphs. The 3rd Edition Errata Polymorph Self/Other will do just fine. I really don't like the "Baleful Polymorph" nonsense, you can only turn them into a harmless tiny animal?

Weapon Size Rules. Questions of realism aside, it's just a hassle to keep track of most of the time. Yes, there can be Halfling-sized polearms and quarterstaves (but a quarterstaff for a small-sized creature would be a jo-stick for a medium sized creature, and be usable as a club IMHO, and a halfling-sized polearm would be a greataxe or longspear for a human)

Darkness is produces light, huh? I still use 3.0 Darkness effects in my games.

Bard as the Gnome favored class, say what? Since when were Gnomes renowned bards?

As for making the game more mini dependant, go ahead, but I'm not buying the WotC minis they made them for, too expensive. I'll stick to lego figures and my cheaper Mage Knight minis (yay for the 4-for-a-buck bin!), and all my old HeroQuest minis from way back when.
 


mearls said:
The spiked chain. IME, this thing is just a game killer.

The spike chain was a little broken in 3.0 now its a lot broken -
why didn't real armies all use this weapon it is clearly superior to all polearms.

Baneful Polymorph.

Pokemount

Jump Skill - I perfered the complexity and reallity

I perfer the new stacking rules for keen, but I had'nt thought of just adding +1 for every addtional modifer.
Dusts as wonderous items, instead of potions.
 

I can't think of any changes that, upon reflection, I disagree with.

The best changes that spring to mind are:
- updating monster feats & CR
- class improvements: entire ranger; druid summoning; paladin mount/smites; bards armour
- getting rid of no brainer multiclass level break-points (level of ranger anyone?)
- spell revisions
- magic item price revisions
- improving the other item creation feats
- halting the spell DC power creep
- the general elimination of "must have" elements to the game
 
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The ranger (Monte Cook got it right, why can't WOTC?), paladin's mount, DR, the sorcerer (ditto), material from Defender's of the Faith and other classbooks that was perfectly fine, ability boosting spells, weapon familiarity
 
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Psion said:
That one could have been done better... by letting it stack but NEVER allowing an effect to multiply. Always just a +1 threat range.
Which would unfairly benefit the high-multiplier weapons versus the low-multipier, high-range weapons.
 
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