Jeff Wilder
First Post
green slime said:4. Cone-shaped spells having their area reduced to a fixed size.
I don't get what you mean here.
5. Darkness that isn't. A nice spell as it is, it should have been a seperate spell, and Darkness should still be...dark.
I agree, but I really think this was an unintentional screw-up, and could be fixed as early as Complete Arcane.
6. Wizard specialization. Now almost all specialists are Diviners.
Say what? I've seen three or four specialists in my group since 3.5, and not a single diviner.
8. Gnomes. Bards? wtf?
Why not? It's not like they outlawed gnome illusionists. Gnomes have always been gregarious sorts, getting along with pretty much everyone. Making them natural bards seems like a justified extension of that to me.
10. Keen not stacking with Improved Crit.
I guess this one depends on whether you think that fights lasting only until the fighter rolls a natural 15 are fun or not. (Put me down for "not." But I'm a DM, and I would never build a PC-killer like a min-maxed fighter with Improved Critical and a keen weapon. And if it's cheesy for me to use, in my role of creating fun encounters, it's damned sure cheesy for players to use.)