What changes from 3.0 to 3.5 should *not* have been made?

Damage reduction: Why should I get a +4 weapon when all I really need is a +1 to bypass DR/magic??? :mad: I kinda liked needing a +4 to get past DR/+4 other than just extra damage and better attack bonus.
 

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Swiftbrook said:
#3 Bard as Gnome favorite class -- tradition, Gnomes have always been good at illusion.
Gnomes are still excellent at illusion. They get the +1 save DC for illusion spells, and bards have most of the illusion school on their spell list.
 

dead said:
I'm not sure if anyone's mentioned it yet, but what about Haste.

I just took a gander at the SRD and it seems the new Haste spell is now only useful to warriors making a full attack.

No longer do you get a free partial action. Fullstop. You now only get it with a melee weapon while making a full attack action.

How's this gone for people?

Considering that this is what Haste was always intended to be, I've had no problems. At any rate, I'm not going to miss the "three barelled Wizard" at all.
 

3.5 changes I dont' like:
Keen and Improved Crit don't stack (that's just plain stupid)
Weapon Familarity (give it to everyone or noone)
Changes to the Dwarf (the 3.0 Dwarf is just fine)
Short duration on buff spells (I use 10 min/level)
Nerfed Spell Focus (IMC SF gives +2 and GSF gives +1)


Other than that I am quite pleased with 3.5 which I think is generally an improvment on 3.0 Not that I don't have other house rules too but those are the changes I un-did.

Later.
 

Henry said:
1. The changes to overrunning and charging. All this fuss to stop people from moving through friendly squares!?!? I never saw nor heard on these forums one single problem encountered by people with the 3E charging and overrunning rules. It's such a rare tactic that it's a miracle enough playtesting in the field was done to even point to a problem.
I've wondered about that myself -- why all the new limitations on charging? The main problem I saw with charging in 3.0 was damage doublers like Rhino Hide armor. I did think low level 3.0 Barbarians were broken a bit with this item. But Rhino Hide armor itself was scaled back. Maybe it was a case of the PHB revision team wanting to make charge more situation for that reason, not knowing that charge damage multipliers would also be scaled back.

I don't know the rules on charging with the mini game, but it could also be that this was all to bring charging into line with how it works there. Can anyone help here?
 

Darth K'Trava said:
Damage reduction: Why should I get a +4 weapon when all I really need is a +1 to bypass DR/magic??? :mad: I kinda liked needing a +4 to get past DR/+4 other than just extra damage and better attack bonus.

Well, if it's a 2H weapon that extra +3 attack can be added to Power Attack and leave the same attack probability as the +1 model. So that +3/+3 you're thinking of can easily become a +0/+9 with a potential of getting really sickening on a critical. Well worth the 30K gold in my opinion!

It's harder to justify with 1H and finesse styles, except to say rogues sometimes need all the attack bonus they can get. Sword-and-board fighters might be better served spending their money on +4 armor and +4 shield instead of getting a +1 weapon.

I would prefer to have more DR categories to indicate better magic weapons. Something like "mighty", which would be defined as a magical weapon with an enchantment bonus of +4 or higher. So that +1 keen vorpal cheeseball wouldn't get through "mighty and epic" DR.
 

No longer do you get a free partial action. Fullstop. You now only get it with a melee weapon while making a full attack action.

How's this gone for people?

Actually, I don't think it's just an extra attack with a Melee weapon. My elven wizard has been Hasting the party(another 3.5 change- it's not just for one person anymore) giving them +1 to hit, AC, and Reflex saves, and the extra attack on a full attack. The 30'(or up to double your normal movement rate) is nice too. :)

Spellcasters casting 2 spells per round(3 with a quickened one thrown in) was just crazy.

Things I don't like, Re: 3.5-
2 handed power attack. Totally.
Dwarves weren't good enough?!
Keen/Imp. Crit non-stackage.

-A
 

wilder_jw said:
Or you could give the ranger Woodland Stride. (And maybe even an extra 10' of movement (Unearthed Arcana).
Wilder_jw you have three times now mentioned a spell-less Ranger from Unearthed Arcana, and this may be a really stupid question, but where is it?

I see the Planar and Urban variants, a variant that gains Wild Shape but lose Combat Style and the Prestige Ranger, but on what page is the spell-less Ranger on?

*Flips through the 'Classes' chapter one more time*
 

Grayhawk said:
Wilder_jw you have three times now mentioned a spell-less Ranger from Unearthed Arcana, and this may be a really stupid question, but where is it?

Dammit, it's on page 13!


Jeff

P.S. Of Complete Warrior, not Unearthed Arcana, of course. Somebody wanna take over this hookah for me?

P.P.S. Oh, and it's spell-less, but it does still have spell-like abilities, which I still don't like. But better than spells.
 
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