What Changes to Inzeladun?

Change is my intent - and the point of this thread. Should Inzeladun be left to die and never again be revisited? Maybe. Maybe it can become new and fun for me again. I want to try. But I have no interest in DnD RAW anymore (and DnD slightly modified does not work), so Inzeladun first needs to move away from that if I am to find it new and interesting again.

So if it is not to be DnD anymore, I need to decide what it is before moving onto the next level of changes. A simple ruleset change is not all that is going to happen - but it also still needs to feel like Inzeladun.

First order of business - what structure will emulate what we want and get rid of what we dislike about DnD? After that, we will move on to other concerns about what is limiting (get rid of) and what is inspirational (keep). But first things first.

(as a side note, could everyone stop calling me IM? Anonymity does not suit me, so just call me Vince or Vincent. Thanks.)
 
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I assumed you didn't want your real name on here, and typing Inzeladun Master all the time gets old! Noted.

Well, as for Inzeladun, if you want my creative input, as in days of old, just let me know... Sounds like a walk topic.
 

I don't like Inzeladun Master either. I would be pleased, though, to have your input (except on Wednesdays, of course, when I would rather have George Lucas' input on how to create something weaker and less exciting than what has gone before).
 

That's cool! I really want to help run your world into the realm of banality. I think I can second guess Lucas's input. :)

When it comes to gaming systems, all I can do is tell you, "Yes, that sounds like a good system and might work, for I have no real knowledge of other gaming systems." As for my vision of Inzeladun, that is another matter.

Perhaps something could happen that sends Inzeladun into a sort of post-holocaust realm. It would be feudal. Power would be out there, but coveted strongly. Magic might still exist, but the trick would be finding it. Sort of a feudal Mad Max realm, where the great established institutions, castles, and halls stand empty, save for the occasional rebel outlaw or petty warlord.

Just a thought. A bleak tableau with an enormous history behind it, a history that exists to be discovered again... Planet of the Apes meets Dark Sun meets Mad Max. I like this thought. :)
 

The nice thing is that the groundwork is already there to explain any changes made. Heck, even if it isn't, who cares. ;)

In case anyone is out there reading all this change talk and is worried about it. The current game in Inzeladun will be "grandfathered" and those players/places/things will remain as they are. However, I think the new Inzeladun is going to be a really fun and exciting place - a totally new world to discover or re-discover. :cool:
 

Well, nothing has happened yet. Vince and I have had talks/thoughts of this kind for years, but thought 3E might address certain problems we felt Inzeladun/D&D had. We were talking of Dark Sun a lot. My idea is not to change the landscape all that much, just the overlying culture. Of course, Vince will make the ultimate decision, but whatever comes of it, it will be good and I hope to have some input. I am ready to come home to Inzeladun again, but Inzeladun is not ready for me. :)
 



I have the hardcover that I got at GenCon, and I have printed out my copy of the PDF if anyone wants to borrow 'em...

I can't wait to see what you think of it, Vince. :)
 

So the ONLY thing that is messed up with the Inzeladun game is Magic/powers?

Or is this DnD in general?

There are MANY other systems out there. Though, they all have flaws.

Perhaps a Mind's Eye Theatre system might be decent?
 

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